You might be grown up, but nostalgia for the battles of your childhood remains.  Army Men Strike takes you back to the days you spent with your friends, waging war with plastic army men.

Army Men Strike is the ultimate war game combining real-time strategy, defense, resource control and simulation gaming in a mobile experience! Based on the toy army of your childhood you must defend your headquarters against the enemy, and attack using a powerful combination of tactics to win the miniature World War between your green army and those of your opponents! Lead an epic army of green soldiers, remote-control planes, powerful officers, robots, and many other toys in Real Time Strategy combat! Defend yourself against invasion and put your strategy to the test - using your best survival tactics is the only chance to win.

Apple App Store  

Google Play 

01/14/2021 - 04:27

Today I noticed the Battlefield Buff +10% chance for Gold Class Aptitudes and I figured I'd mess around with it a bit.

I've done very little to nothing with Aptitudes up until now, so my initial set really looked like crap:

I've picked up some Aptitude Refresh Cards along the way (probably in Blessings from Above) so I thought I'd see if I could improve on my initial set.

The answer was a resounding yes.

First I had to figure out the rules:

  1. Increase your commander level to 30, 35, 40, 50, 55, 60 to unlock a Class Aptitude.
  2. Use Aptitude Refresh Cards to refresh all the unlocked aptitudes. Spend 50, 1000, 2000 Gold to lock 1 of your current Class Aptitudes.  Locking prevents your Class Aptitudes from being refreshed.  Make sure you lock any you want to keep before refreshing.  You can only lock up to 3 Class Aptitudes.  Note: The locking feature is used to save the aptitudes you wish to keep, before refreshing.  After refreshing, the locked aptitudes will show on the refreshed buffs.  Locked aptitudes can't be refreshed but can still be replaced.  All locked aptitudes will become unlocked again after a refresh.
  3. After a refresh, you can choose to keep or replace your current Class Aptitudes.
  4. Class Aptitudes are bound to their corresponding classes.  If you change to a different class, then change back to your old class, your old class's aptitudes will be kept.  (Exception: Your refreshed aptitudes won't be kept if you haven't used them to replace your original aptitudes.)

Uh, what?  That was clear as mud to me.

Fortunately, I had junk to start with, so I really couldn't make things worse by experimenting.  My first refresh got me 1 gold aptitude:

Nice!  So, I want to lock that one, right? Answer: no, but I didn't know that and tried it anyway.  I clicked the little grey lock to the left of that row, then clicked the Refresh button again:


Well, that did not do what I wanted to do.  It turns out locking an Aptitude locks the Aptitude on the left side.  Then, when you Refresh, it copies the locked Aptitude on the left into the right Refreshed column.  By locking that 5th row I kept the green Vehicle Defense Weaken 30%, and blew away the gold Copter Defense Weaken 160%.  Oops.

After re-reading the instructions I now see that it tells you this, but it's not clear, so let's try to make it clear.

The left column contains your Current Aptitudes (it's labeled as such).  The right column contains potential Aptitudes that will be swapped to your Current Aptitudes column when you click Replace.  Clicking Refresh re-rolls the Aptitudes on the right.  So, what I really wanted to do when I got that gold Copter Defense Weaken 160% aptitude was hit the Refresh button to move them all over (I didn't have any Current Aptitudes I wanted to save), then lock that gold aptitude.  Let's try this again.

None of the refreshed aptitudes were any good (all grey and green), so I clicked Refresh again:

That was a good refresh, now I have to figure out how to keep those two gold aptitudes.  This time I hit Replace:

Yes, that's what I want.  All of the Aptitudes in the right column move over to my Current Aptitudes column.  Now I want to keep those two gold aptitudes and see if I can improve upon the grey and green ones.  Let's lock the two gold and hit Refresh (I forgot to get screenshots of the locking messages, but locking the first one cost 500 gold, and locking the 2nd one cost 1000 gold):

That refresh gains me nothing good.  Thankfully I've kept the two gold ones (at least I'm not making that same mistake), but none of the 4 refreshed aptitudes are worth keeping.  Let's keep trying.  I hit refresh again, but forgot to lock my two gold aptitudes, and I get a warning:

No, that doesn't sound good.  I've now learned that you have to lock the good aptitudes before you hit Refresh, so I spend 500 and 1000 Gold again to lock those two gold aptitudes and refresh again.  After a few repetitions of this, I finally got some good ones:


Now I'm feeling pretty good about this. I've got three gold aptitudes and one purple, and I've only spent about 7-8 Refresh Cards.  I want to keep going, and I want to keep those four good aptitudes, so I try to lock them all...


...and I learn the hard way that you can only lock three aptitudes at a time.  I'll stick with locking the three gold aptitudes and take my chances with the one purple.


The first refresh is no good, but the second one gets me another gold aptitude for the purple.  I'll take that, so I click Replace to move it over.  After a number of times repeating this process and taking my chances with one gold aptitude, I get the following Refresh roll:

Oh yeah, that'll work!  I'll keep all of these, so I hit Replace to move them over:

I'll gladly stand pat on that.  As a reminder, here's what I started with:

I was able to change 1 blue and 5 green aptitudes to 5 gold and 1 purple using 16 Aptitude Refresh Cards.  That works for me!

01/13/2021 - 03:11

I've been working for over a month to catalog and document every officer battlefield skill, and I've finally completed that effort.  I've cataloged 385 distinct battlefield skills, including their descriptions and values, and each has their own searchable page.  I've also linked the skills from the officer pages, so you can click on the battlefield skill and be taken right to that detail.

Check the data out at:

A couple of notes:

  1. I know there are errors there - help me find them.  Email me at and I'll fix them.  I'm open to all feedback - spelling, data errors, and suggestions on more content.  Note that some of the errors are from AMS, and I've kept those errors to be consistent.
  2. Presentation to mobile devices isn't the best.  I code and write content on my desktop, and I know that some of the content, especially tables and images, isn't very user friendly on mobile.  Some of it I just don't know how to present better.  Wide tables just aren't going to present well on a cell phone, and I don't know much I can do about that.  I'm open to ideas.

Let me know what you'd like to see next!

- Moz

01/05/2021 - 06:33

AMS posted a refinement of their earlier Battlefield Merge Announcement.  This announcement seems focused on the newer fields, and includes rules and compensation.  It's possible that the older fields announced earlier had their merges postponed/cancelled - I'm not certain.

Dear Commander,

In response to player feedback and to build a more active gaming environment, we are planning to perform battlefield merge on 1/1/2021 07:00 (battlefield time). During the server merge, you will be unable to log in to the game.  Please arrange your game activities accordingly to avoid any losses.

-- Grouping --

Thank you so much for all your feedback!  We will be going through with the following merge plans:

  • 529, 531, 533, 535, 536 ==> 533
  • 532, 542 ==> 542
  • 537, 543, 544 ==> 543
  • 538, 539, 541, 545 ==> 545
  • 547, 548, 549, 550 ==> 550

-- Rules --

After server merge:

  1. All personal data will be saved, including building level, captain level, troops, wounded, resources, items, etc.
  2. Corps member ranks are saved.  The corps leader will not be changed.
  3. Corps buildings will be withdrawn, but corps supplies will be returned based on previous corps building levels.
  4. Coordinates on battlefield map will be randomly allocated for every player.  You can used Advanced Teleport in the compensation items to reunite with your allies.
  5. All event-related statistics and corresponding rankings (enemy battlefield soldiers killed, inferno points earned, etc.) will be reset and recalculated.  Non-event-related statistics will be saved and corresponding rankings will be recalculated.
  6. After merge, Battlefield Service Center Activeness Points and Corps Honor will be retained.
  7. Ongoing event score and ranking will be reset and we will prepare rich compensation for all the players.
  8. After merge, occupied Special Operation Supply point will be reset.
  9. After merge, a 3-day Aegis will be automatically activated for you (your Aegis won't be consumed.  If you already have an Aegis which lasts longer than 3 days, the Aegis won't be affected and removed.)
  10. Deep Battle and Battlefield Purge won't be available for two weeks after the merge.

-- Compensation --

We prepared rich compensation rewards for all commanders influenced by the merger.  Please tap to claim them.

Thank you for your cooperation and support! Have a nice day!

  • 1,000 Gold (3)
  • Advanced Teleport (2)
  • Corps Teleport (1)
  • Advanced Recruit Signet (5)
  • 5-Day 25% Upkeep Efficiency Bonus (5)
  • Advanced March Speedup (5)
  • 24-Hour Building Speedup (10)
  • 24-Hour Training Speedup (10)
  • 24-Hour Research Speedup (10)
  • Lv. 3 Airstrike (10)
  • 500,000 Plastic (10)
  • 500,000 Paint (10)
  • 800,000 Electricity (5)
  • 200,000 Metal (5)

In my experience merges have gone relatively well, and really make things interesting as Corps jockey for power position and alliances on their new field.  The compensation is relatively valuable, and there are few downsides.  The largest negative in my experience is losing all of your Special Operation Supply points and having to go fight for them again.


12/31/2020 - 04:48

AMS announced the New Years activities for 2020:

Let's welcome 2021 with some fun and exciting events!

2020-12-31 ~ 2021-01-02 (Battlefield Time)

New Year's Whisper, tap other commanders' Command Center to give then a New Year Present and blessing, and complete quests.  Rewards in this period consist of Hot Hamburger (Fragment) (You can accumulate a total of 100 fragments in this season), Festival Sapling, Sharpshooter (Fragment), and other New Year items.  (Only commanders with HQ level 8 or above can participate in this event.)

2020-12-31 ~ 2021-01-29 (Battlefield Time)

Happy 2021 Investment Plan, unlock the investment plan to get Festival Saplings, Lv. 5 Training Dummy, and the plane - Conqueror.

2020-12-31 ~ 2021-01-31 (Battlefield Time)

Happy 2021 Shop - Happy 2021 Shop (Normal) has Mother Frost, Amaterasu, Sharp Shooter, Pegasus, and Terminator. Happy 2021 Perk Shop has Triumph E-System, Triumph Armor, and Triumph Missile.  Rewards this period are redeemed with Festival Saplings!

2021-01-01 ~ 2021-01-03  (Battlefield Time)

  1. New Year's Warmup, New Year Special Bonus! Log in to pick up Fortune's Favor, New Year Gold Pig, New Year Bag, and other New Year items.
  2. Lucky Gacha, use AMS Points to open Gachas for a chance to get AMS Copter and AMS Bomb.  Use the designated number AMS Copters and AMS Bombs to redeem a 2021 New Year Chat Box (Permanent), 2021 New Year Avatar Frame (Permanent), and 2021 New Year Nameplate (Permanent).
  3. Supply Store, items this period are related to HQ Appearances!
  4. Limited-Time Trial, brand-new officer, The Strongest Player, and the plane, Conqueror, are available.  Try them out free for 3 days!
  5. See In the New Year, a chance for you to get A-Quality officer, Reindeer (Fragment), and New Year's Melody from the Final Strike Rewards.
  6. Vanquish Evil, complete the designated quests to get Farewell Keys and Welcome Keys, then use them to participate in See In the New Year event.

2021-01-01 ~ 2021-01-06 (Battlefield Time)

  1. Tons of Supplies, lots of Officer Cultivation items for you to get.  There's a chance for you to receive a grand prize - Fortune's Favor each round.  Wish you the best of luck, commander!
  2. Daily Test, rewards in this period has Festival Saplings, Upkeep Efficiency - Stratagem Fragment, New Energy, and other Air Force Cultivation items.

2021-01-01 ~ 2021-01-10 (Battlefield Time)

AMS Adventure, one queue requires 8 people.  Ranking Rewards consist of Adventure Coins, Military Tech Points, Research Speedup, and other cool items; use Adventure Coins to redeem Mikoshi (Fragment) and Mother Frost (Fragment).

2021-01-01 ~ 2021-01-15 (Battlefield Time)

Normal Membership (15-Day special edition), brand-new officer, Strongest Player will be sold at 20% off in the Membership Store!

2021-01-01 ~ 2021-01-20 (Battlefield Time)

Holiday Wheel, a chance for you to get Mother Frost (Fragment) and Festival Saplings.

2021-01-01 ~ 2021-01-30 (Battlefield Time)

The More The Merrier, recharge once per day to collect your daily chest and increase the multiplier of your final prize.  The final prize is the Plane - Flame Feather.

2021-01-01 ~ 2021-01-31 (Battlefield Time)

  1. Gent Code, a chance for you to get Enhancement Alloy, Sharp Shooter (Fragment), Amethyst, and Festival Sapling;
  2. Battle Preparation, complete the designated quests to get a large amount of Festival Sapling!

2021-01-04 ~ 2021-01-07 (Battlefield Time)

Jigsaw Race, complete the quests to get Festival Sapling and other useful Air Force Cultivation Items!

2021-01-06 (Battlefield Time)

Total Recharge, complete the designated recharge quest to get 2021 New Year insignia (Permanent)!

Have a fantastic 2021, Commander!

AMS Studio


12/30/2020 - 16:35

AMS announced a series of Battlefield Merges today:

Dear commander,

We will carry out a battlefield merge on 2021-01-11 (Battlefield Time).  The merging plan was made based on the average power of each battlefield.  The details about the merging are listed below.  If you have any questions or advice about the merging plan, please contact the in-game customer support.

  • 170, 175 > 175
  • 233, 290 > 290
  • 320, 375 > 320
  • 446, 455 > 446
  • 477, 486 > 477
  • 529, 531, 533, 535, 536 > 533
  • 532, 542 > 542
  • 537, 543, 544 > 543
  • 538, 539, 541, 545 > 545
  • 547, 548, 549, 550 > 550

We look forward to your helpful feedback.

Happy Gaming!