Battlefield Skills - Descriptions

Skill Category Description
Accurate Shooting (A) Deploy

Converts enemy wounded to dead. The conversion ratio is X%. Takes effect when deployed.

Accurate Shooting (S) Deploy

Converts enemy wounded to dead. The conversion ratio is X%. Takes effect when deployed.

Advanced Ammo Enhancement (S) Deploy

Increases unit Attack by X%. Deployed Artillery above Lv. 9 receive an additional 50% ATK bonus. Takes effect when deployed.

Advanced Armor Enhancement (S) Deploy

Increases unit Defense by X%. Deployed Copters above Lv. 9 receive an additional 50% Defense bonus. Takes effect when deployed.

Advanced Assault Rifle Enhancement (S) Deploy

Increases unit Attack by X%. Deployed Commandos above Lv. 9 receive an additional 50% ATK bonus. Takes effect when deployed.

Advanced Barrel Enhancement (S) Deploy

Increases unit Defense by X%. Deployed Artillery above Lv. 9 receive an additional 50% Defense bonus. Takes effect when deployed.

Advanced Boots Enhancement (S) Deploy

Increases unit HP by X%. Deployed Commandos above Lv. 9 receive an additional 50% HP bonus. Takes effect when deployed.

Advanced Coating Enhancement (S) Deploy

Increases unit HP by X%. Deployed Vehicles above Lv. 9 receive an additional 50% HP bonus. Takes effect when deployed.

Advanced Fuselage Enhancement (S) Deploy

Increases unit HP by X%. Deployed Copters above Lv. 9 receive an additional 50% HP bonus. Takes effect when deployed.

Advanced Gun Carriage Enhancement (S) Deploy

Increases unit HP by X%. Deployed Artillery above Lv. 9 receive an additional 50% HP bonus. Takes effect when deployed.

Advanced Helmet Enhancement (S) Deploy

Increases unit Defense by X%. Deployed Commandos above Lv. 9 receive an additional 50% Defense bonus. Takes effect when deployed.

Advanced Machine Gun Enhancement (S) Deploy

Increases unit Attack by X%. Deployed Vehicles above Lv. 9 receive an additional 50% ATK bonus. Takes effect when deployed.

Advanced Missile Enhancement (S) Deploy

Increases unit Attack by X%. Deployed Copters above Lv. 9 receive an additional 50% ATK bonus. Takes effect when deployed.

Advanced Track Enhancement (S) Deploy

Increases unit Defense by X%. Deployed Vehicles above Lv. 9 receive an additional 50% Defense bonus. Takes effect when deployed.

Ambassador (A) Assign

Corps help time +X%. Takes effect when assigned to the Technology Department.

Ambassador (S) Assign

Corps help time +X%. Takes effect when assigned to the Technology Department.

Armor Penetration (A) Deploy

Ignore X% of enemy unit Defense. Takes effect when deployed.

Armor Penetration (S) Deploy

Ignore X% of enemy unit Defense. Takes effect when deployed.

Army Commander (A) Assign

Deployment capacity +X%. Takes effect when assigned to the Military Department.

Army Commander (B) Assign

Deployment capacity +X%. Takes effect when assigned to the Military Department.

Army Commander (S) Assign

Deployment capacity +X%. Takes effect when assigned to the Military Department.

Arrow of Hatred (S) Assign

Cupid shoots an Arrow of Hatred at enemies upon shooting an Arrow of Love, decreasing enemy units' ATK, DEF, and HP by X%. Takes effect when assigned to the Logistics Department.

Arrow of Love (S) Assign

When attacked (excluding rally attacks), shoots an Arrow of Love, increasing your defending units' ATK, DEF, and HP by X%. Takes effect when assigned to the Logistics Department.

Art of Balance (S) Assign

Converts X% Unit Attack into the same amount of Unit Defense and HP when defending the Command Center. Takes effect when assigned to the Defense Department.

Artillery Attack (B) Deploy

Artillery Attack +X%. Takes effect when deployed.

Artillery Attack (S) Deploy

Artillery Attack +X%. Takes effect when deployed.

Artillery Counterattack (B) Assign

Artillery Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Artillery Counterattack (S) Assign

Artillery Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Artillery Defense (B) Deploy

Artillery Defense +X%. Takes effect when deployed.

Artillery Defense (S) Deploy

Artillery Defense +X%. Takes effect when deployed.

Artillery Fortification (B) Assign

Artillery Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Artillery Fortification (S) Assign

Artillery Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Artillery HP (B) Deploy

Artillery HP +X%. Takes effect when deployed.

Artillery HP (S) Deploy

Artillery HP +X%. Takes effect when deployed.

Artillery Logistics (B) Assign

Artillery HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Artillery Logistics (S) Assign

Artillery HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Artillery Training (B) Assign

Artillery training speed +X%. Takes effect when assigned to the Military Department.

Artillery Training (S1) Assign

Artillery training speed +X%. Takes effect when assigned to the Military Department.

Artillery Training (S2) Assign

Artillery training speed +X%. Takes effect when assigned to the Military Department.

Attack Booster (S) Deploy

Unit Attack +X%. Damage to countered unit types increases by an extra 30%. Takes effect when deployed.

Attack Hindrance (S) Deploy

Enemy unit Attack -X%. Takes effect when deployed.

Battlefield Defense (A) Assign

Unit Defense +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department.

Battlefield Defense (S) Assign

Unit Defense +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department.

Battlefield Rescue (S) Assign

The first time you deploy units to attack another HQ every day, X% of your dead will be converted to wounded. Takes effect when assigned to the Logistics Department.

Battlefield Strike (A) Assign

Unit Attack +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department.

Battlefield Strike (S) Assign

Unit Attack +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department.

Battlefield Supplies (A) Assign

Unit HP +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department.

Battlefield Supplies (S) Assign

Unit HP +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department.

Berserker (A) Deploy

Unit Attack +X%. Takes effect when deployed.

Berserker (S1) Deploy

Unit Attack +X%. Takes effect when deployed.

Berserker (S2) Deploy

Unit Attack +X%. Takes effect when deployed.

Blitzkrieg (A) Deploy

The first 3 marches each day take X sec less (can't be reduced to less than 10 sec). Takes effect when deployed.

Blitzkrieg (S) Deploy

The first 3 marches each day take X sec less (can't be reduced to less than 10 sec). Takes effect when deployed.

Body of Steel (S) Deploy

Unit Defense +X%. Takes effect when deployed.

Born Leader (S) Deploy

Leadership of B-quality officers in the queue +X%. Takes effect when deployed.

Brutal Pursuit (A) Deploy

Marching Speed to Evil Toys, Mad Scientist and Fanatic General +X%, and Stamina consumed in attacking Mad Scientist and Fanatic General -50%. Takes effect when deployed.

Brutal Pursuit (S1) Deploy

Marching Speed to Evil Toys, Mad Scientist and Fanatic General +X%, and Stamina consumed in attacking Mad Scientist and Fanatic General -50%. Takes effect when deployed.

Brutal Pursuit (S2) Deploy

Marching Speed to Evil Toys, Mad Scientist and Fanatic General +X%, and Stamina consumed in attacking Mad Scientist and Fanatic General -50%. Takes effect when deployed.

Building Upgrade (B) Assign

Free building upgrade time +X minutes. Takes effect when assigned to the Logistics Department.

Building Upgrade (C) Assign

Free building upgrade time +X minutes. Takes effect when assigned to the Logistics Department.

Building Upgrade (S) Assign

Free building upgrade time +X minutes. Takes effect when assigned to the Logistics Department.

Bumper Harvest (A) Deploy

After gathering from a resource point on the battlefield, get an extra X% of the resource item. Takes effect when deployed.

Bumper Harvest (S) Deploy

After gathering from a resource point on the battlefield, get an extra X% of the resource item. Takes effect when deployed.

Casualty Rescue (S) Assign

Hospital Capacity +X. Takes effect when assigned to the Logistics Department.

Charisma (S) Deploy

Leadership of A-quality officers in the queue +X%. Takes effect when deployed.

Charm of Love (S) Assign

Provides X% increase for the skill effects of Valentine Girl in the marching queue. Assign to Defense Department to take effect.

Circle of Life (S) Deploy

Unit HP +50% per round, up to X%. Takes effect when deployed.

Command I (S) Assign

Command effect of quartermasters, operator, and technicians +X%. Takes effect when assigned to the Military Department.

Command II (A) Assign

Command effect of strategists and auditors +X%. Takes effect when assigned to the Military Department.

Command II (S) Assign

Command effect of strategists and auditors +X%. Takes effect when assigned to the Military Department.

Commando Attack (B1) Deploy

Commando Attack +X%. Takes effect when deployed.

Commando Attack (B2) Deploy

Commando Attack +X%. Takes effect when deployed.

Commando Attack (S1) Deploy

Commando Attack +X%. Takes effect when deployed.

Commando Attack (S2) Deploy

Commando Attack +X%. Takes effect when deployed.

Commando Attack (S3) Deploy

Commando Attack +X%. Takes effect when deployed.

Commando Boost (S) Deploy

Commando Attack and Defense +X%. Takes effect when deployed.

Commando Charge (S) Deploy

Increases Commando Attack, Defense, and HP by X%. During the first 5 rounds, our commandos with the highest Attack are guaranteed to attack the enemy unit with the highest Attack. Takes effect when deployed. (This buff does not take effect in a Rally or Joint battle)

Commando Chief (S) Deploy

Commando Attack, Defense and HP +X%. This effect is boosted by 50% when in a rally. Takes effect when deployed.

Commando Counterattack (B) Assign

Commando Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Commando Counterattack (S) Assign

Commando Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Commando Defense (B) Deploy

Commando Defense +X%. Takes effect when deployed.

Commando Defense (S1) Deploy

Commando Defense +X%. Takes effect when deployed.

Commando Defense (S2) Deploy

Commando Defense +X%. Takes effect when deployed.

Commando Fortification (B) Assign

Commando Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Commando Fortification (S) Assign

Commando Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Commando HP (B1) Deploy

Commando HP +X%. Takes effect when deployed.

Commando HP (B2) Deploy

Commando HP +X%. Takes effect when deployed.

Commando HP (S1) Deploy

Commando HP +X%. Takes effect when deployed.

Commando HP (S2) Deploy

Commando HP +X%. Takes effect when deployed.

Commando Logistics (B) Assign

Commando HP+X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Commando Logistics (S) Assign

Commando HP+X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Commando Training (S) Assign

Commando training speed +X%. Takes effect when assigned to the Military Department.

Concerted Effort (S) Deploy

Increases your unit Attack by X%. This effect is enhanced by 25% for every unharmed unit ('Total unharmed') in the battle report, caps at 8). Takes effect when deployed.

Conquistador (S1) Deploy

Unit Attack, Defense and HP +X%. This effect doubles while on another battlefield. Takes effect when deployed.

Conquistador (S2) Deploy

Unit Attack, Defense and HP +X%. This effect doubles while on another battlefield. Takes effect when deployed.

Construction Guide (A) Assign

Required Tech Points -X% when upgrading administrative technology. Takes effect when assigned to the Technology Department.

Construction Guide (S) Assign

Required Tech Points -X% when upgrading administrative technology. Takes effect when assigned to the Technology Department.

Construction Master (A) Assign

All Command Center building construction speed +X%. Takes effect when assigned to the Technology Department.

Construction Master (B) Assign

All Command Center building construction speed +X%. Takes effect when assigned to the Technology Department.

Construction Master (S1) Assign

All Command Center building construction speed +X%. Takes effect when assigned to the Technology Department.

Construction Master (S2) Assign

All Command Center building construction speed +X%. Takes effect when assigned to the Technology Department.

Copter Attack (A) Deploy

Copter Attack +X%. Takes effect when deployed.

Copter Attack (B) Deploy

Copter Attack +X%. Takes effect when deployed.

Copter Attack (S) Deploy

Copter Attack +X%. Takes effect when deployed.

Copter Charge (S) Deploy

Increases Copter Attack, Defense, and HP by X%. During the first 5 rounds, our copters with the highest Attack are guaranteed to attack the enemy unit with the highest Attack. Takes effect when deployed. (This buff does not take effect in a Rally or Joint battle)

Copter Counterattack (B) Assign

Copter Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Copter Counterattack (S) Assign

Copter Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Copter Defense (B) Deploy

Copter Defense +X%. Takes effect when deployed.

Copter Defense (S) Deploy

Copter Defense +X%. Takes effect when deployed.

Copter Fortification (B) Assign

Copter Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Copter Fortification (S) Assign

Copter Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Copter HP (B) Deploy

Copter HP +X%. Takes effect when deployed.

Copter HP (S) Deploy

Copter HP +X%. Takes effect when deployed.

Copter Logistics (B) Assign

Copter HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Copter Logistics (S) Assign

Copter HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Copter Training (B) Assign

Copter training speed +X%. Takes effect when assigned to the Military Department.

Copter Training (S) Assign

Copter training speed +X%. Takes effect when assigned to the Military Department.

Dagger to the Heart (S) Deploy

Enemy Unit HP -50% per round, up to X%. Takes effect when deployed.

Defense Elite (A) Assign

Unit Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Defense Elite (S1) Assign

Unit Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Defense Elite (S2) Assign

Unit Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Defense Facility Capacity (A) Assign

Defensive Line's defense facility capacity +X%. Takes effect when assigned to the Defense Department.

Defense Facility Capacity (S) Assign

Defensive Line's defense facility capacity +X%. Takes effect when assigned to the Defense Department.

Defense Hindrance (A) Deploy

Enemy unit Defense -X%. Takes effect when deployed.

Defense Hindrance (S) Deploy

Enemy unit Defense -X%. Takes effect when deployed.

Deterrence (S) Deploy

Enemy Unit Attack, Defense, and HP -X%. This effect is boosted when in a rally. For every 1 commander in the rally, this effect is boosted by 10% (up to 50%). Takes effect when deployed.

Development Zone Air Force Enhancement (S) Assign

Enhances technology effects by X% for air forces garrisoned in the Development Zone. Takes effect when assigned to the Logistics Department.

Dodge the Bullets (S) Assign

When defending the Command Center, reduces attacker's ratio of converting your wounded to dead by X%. Takes effect when assigned to the Logistics Department.

Double Time (A) Deploy

Marching Speed +X%. Takes effect when deployed.

Double Time (B) Deploy

Marching Speed +X%. Takes effect when deployed.

Double Time (S1) Deploy

Marching Speed +X%. Takes effect when deployed.

Double Time (S2) Deploy

Marching Speed +X%. Takes effect when deployed.

Drunken Fist (S) Assign

Randomly increases Unit Attack by X% to 3*X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Economist (A) Assign

Plastic, Paint, Electricity and Metal production +X%. Takes effect when assigned to the Logistics Department.

Economist (B) Assign

Plastic, Paint, Electricity and Metal production +X%. Takes effect when assigned to the Logistics Department.

Economist (C) Assign

Plastic, Paint, Electricity and Metal production +X%. Takes effect when assigned to the Logistics Department.

Economist (S) Assign

Plastic, Paint, Electricity and Metal production +X%. Takes effect when assigned to the Logistics Department.

Efficient Electricity Collection (A) Assign

Gain an extra X% when collecting Electricity produced by buildings. Takes effect when assigned to the Logistics Department.

Efficient Electricity Collection (S) Assign

Gain an extra X% when collecting Electricity produced by buildings. Takes effect when assigned to the Logistics Department.

Efficient Enhancement (S) Assign

Spray utilization rate in unit enhancement +X%. Takes effect when assigned to the Logistics Department.

Efficient Gathering (B) Deploy

Gathering speed of resources on the battlefield +X%. Takes effect when deployed.

Efficient Gathering (S1) Deploy

Gathering speed of resources on the battlefield +X%. Takes effect when deployed.

Efficient Gathering (S2) Deploy

Gathering speed of resources on the battlefield +X%. Takes effect when deployed.

Efficient Metal Collection (A) Assign

Gain an extra X% when collecting Metal produced by buildings. Takes effect when assigned to the Logistics Department.

Efficient Metal Collection (S) Assign

Gain an extra X% when collecting Metal produced by buildings. Takes effect when assigned to the Logistics Department.

Efficient Spray Collection (S) Assign

Gain an extra X% of your basic production when collecting Spray. Takes effect when assigned to the Logistics Department.

Electricity Gathering (A) Deploy

Gathering speed of Electricity on the battlefield +X%. Takes effect when deployed.

Electricity Gathering (S) Deploy

Gathering speed of Electricity on the battlefield +X%. Takes effect when deployed.

Electricity Production (A) Assign

Electricity Production +X%. Takes effect when assigned to the Logistics Department.

Electricity Production (S) Assign

Electricity Production +X%. Takes effect when assigned to the Logistics Department.

Electronic Jamming (S) Assign

Garrisoned officers in the Defense Department become invisible to other commanders, and garrisoned unit HP +X%. Takes effect when assigned to the Defense Department.

Emergency Rescue (A) Deploy

Converts dead units to wounded units when attacking. The conversion ratio is X%. Takes effect when deployed.

Emergency Rescue (S) Deploy

Converts dead units to wounded units when attacking. The conversion ratio is X%. Takes effect when deployed.

Enhanced Barrel Enhancement (S) Deploy

Increases unit Defense by X%. Deployed Artillery above Lv.9 receive an addtional 50% Defense bonus. Takes effect when deployed.

Enhanced Gun Carriage Enhancement (S) Deploy

Increases unit HP by X%. Deployed Artillery above Lv.9 receive an addtional 50% Defense bonus. Takes effect when deployed.

Evil Toy Hunter (A) Deploy

Damage dealt to Evil Toys +X%. Takes effect when deployed.

Evil Toy Hunter (S1) Deploy

Damage dealt to Evil Toys +X%. Takes effect when deployed.

Evil Toy Hunter (S2) Deploy

Damage dealt to Evil Toys +X%. Takes effect when deployed.

Excelsior (S) Deploy

Provides X% increase for the effects of all S-quality officers' battle skills in the queue. Takes effect when sent marching.

Expedition Defense (A) Deploy

Unit Defense +X%. This effect doubles when on another battlefield. Takes effect when deployed.

Expedition Defense (S) Deploy

Unit Defense +X%. This effect doubles when on another battlefield. Takes effect when deployed.

Expedition Raid (A) Deploy

Unit Attack +X%. This effect doubles when on another battlefield. Takes effect when deployed.

Expedition Raid (S) Deploy

Unit Attack +X%. This effect doubles when on another battlefield. Takes effect when deployed.

Expedition Supplies (A) Deploy

Unit HP +X%. This effect doubles when on another battlefield. Takes effect when deployed.

Expedition Supplies (S) Deploy

Unit HP +X%. This effect doubles when on another battlefield. Takes effect when deployed.

Experience Boon (B) Deploy

Get an extra X EXP per hour while gathering (EXP will drop in the form of EXP materials). Takes effect when deployed.

Experience Boon (S) Deploy

Get an extra X EXP per hour while gathering (EXP will drop in the form of EXP materials). Takes effect when deployed.

Extended Joy (S) Assign

Extends the duration of effects gained from destroying imprisoned officers by X%. Takes effect when assigned to the Logistics Department.

Extra Drills (S) Assign

Unit Defense +X% for every 2 million unit Power you have (up to 200%). Takes effect when assigned to the Technology Department.

Fire Suppression (S1) Deploy

Increases your units' damage done by X%. This effect is boosted by an additional 20% (caps at 100%) for every 1 level your units' lowest level is higher than the enemy units' lowest level. Takes effect when deployed.

Fire Suppression (S2) Deploy

Unit Attack, Defense and HP +X%. This effect is enhanced by 20% if enemy units include commandos.

First Aid (B) Assign

Healing Speed +X%. Takes effect when assigned to the Logistics Department.

First Aid (C1) Assign

Healing Speed +X%. Takes effect when assigned to the Logistics Department.

First Aid (C2) Assign

Healing Speed +X%. Takes effect when assigned to the Logistics Department.

First Aid (S) Assign

Healing Speed +X%. Takes effect when assigned to the Logistics Department.

Forced Plunder (S) Deploy

X% chance of looting double resources when attacking an enemy Command Center. Takes effect when deployed.

Fortification Smash (S) Deploy

Artillery destroy an additional X% enemy defense facilities. Takes effect when deployed.

Frost Guard (S) Deploy

Defense and HP of your units +X%. Takes effect when deployed.

Frozen Heart (S) Deploy

Unit HP +X%. Snowman Soldier, Armored Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus (Take effect after deployment)

Frozen Snowball (S) Deploy

Enemy unit HP -X%. Takes effect when deployed.

Full Defense (S) Assign

ATK, DEF, and HP of defending troops increased by X%. Assign to Defense Department to take effect.

Gallop (A) Deploy

When marching time is less than 5 minutes, unit Attack +X%. Every minute marching time is reduced, this effect +25%. Takes effect when deployed.

Gallop (S) Deploy

When marching time is less than 5 minutes, unit Attack +X%. Every minute marching time is reduced, this effect +25%. Takes effect when deployed.

Gear Interception (S) Deploy

Enemy unit Defense -X%. This effect doubles while on another battlefield. Takes effect when deployed.

Genuine Guard (S) Deploy

When your units take damage, they have a 50% chance of counterattacking the enemy, dealing X% damage. Takes effect when deployed.

Giant Snowball (S) Deploy

Unit Attack +X%. Snowman Soldier, Armored Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus (Take effect after deployment)

Glamour (S) Deploy

Enemy units' Defense and HP -X%. Takes effect when sent marching.

Great Marshal (A) Deploy

Unit Attack, Defense and HP +X%. Takes effect when deployed.

Great Marshal (S1) Deploy

Unit Attack, Defense and HP +X%. Takes effect when deployed.

Great Marshal (S2) Deploy

Unit Attack, Defense and HP +X%. Takes effect when deployed.

Guardian's Resolve (A) Assign

Unit HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Guardian's Resolve (S1) Assign

Unit HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Guardian's Resolve (S2) Assign

Unit HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Gutsy (S) Assign

Enemy unit HP -X% when defending. Takes effect when assigned to the Defense Department.

Headlong Assault (S) Deploy

Unit Attack +X% on the first two deloyments each day. Takes effect when deployed. Effect doubles when deployed with Pumpkin Man.

Heart of the Forest (S) Assign

Unit HP +X% (up to 240%) for every 1 Precision Technology (100% research progress) you have. Takes effect when assigned to the Technology Department.

Hellraiser (S) Deploy

Unit Attack +X% when attacking players from other battlefields. Takes effect when deployed.

High-Energy Armor (S) Assign

When vehicles make up more than 30% of deployed units, vehicle Attack, Defense and HP +X%. Takes effect when assigned to the Military Department.

Hold My Ground - Attack (S) Assign

Unit Attack +X when defending the Command Center. This effect is boosted by 25% when defending commanders from other battlefields. Takes effect when assigned to the Defense Department.

Hold My Ground - Defense (S) Assign

Unit Defense +X when defending the Command Center. This effect is boosted by 25% when defending commanders from other battlefields. Takes effect when assigned to the Defense Department.

Hold My Ground - HP (S) Assign

Unit HP +X when defending the Command Center. This effect is boosted by 25% when defending commanders from other battlefields. Takes effect when assigned to the Defense Department.

Homeland Defense (S) Deploy

Unit Attack +X% when attacking commanders on enemy battlefields. Takes effect when deployed. Effect doubles when deployed with Witch.

Hospital Expansion (S) Assign

Total wounded capacity +X%. Takes effect when assigned to the Logistics Department.

Hospital Extension (A) Assign

Total wounded capacity +X%. Takes effect when assigned to the Logistics Department.

Humorous (A) Assign

When collecting online rewards, have a 50% chance of getting rewards xX. Takes effect when assigned to the Logistics Department.

Ice Blast (S) Deploy

Enemy unit Defense -X%. Snowman Soldier, Armored Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus (Take effect after deployment)

Ice Field (S) Deploy

Enemy unit Attack, Defense and HP -X%. If the enemy gets reinforcements, the effect is increased by 20%. Takes effect when deployed.

Income Boost (A) Assign

While collecting resource, gain an extra X% of the resource with the highest production bonus. Takes effect when assigned to the Logistics Department.

Income Boost (S) Assign

While collecting resource, gain an extra X% of the resource with the highest production bonus. Takes effect when assigned to the Logistics Department.

Incorruptibility (S) Assign

Weakens the debuffs (Attack, Defense, and HP) on your units by X%. Takes effect when assigned to the Logistics Department.

Instant Deployment (S) Deploy

A rallied attack consisting of 2 or more units against a Fanatic General or Goblin can be instantly deployed. Daily usage limit: X. Takes effect when deployed.

Intensive Development (S) Assign

Resource utilization rate in research +X%. Takes effect when assigned to the Technology Department.

Invincible (S) Deploy

Unit Defense +50% per round, up to X%. Takes effect when deployed.

Invincible Arms (S) Deploy

Decreases own units defense by X% and increases their Attack by the same amount. Takes effect after deployed.

Invisible Fighters (B) Deploy

Your exploration unit won't be detected by enemy RC Planes before completing X% of the entire journey. Takes effect when deployed.

Invisible Fighters (S) Deploy

Your exploration unit won't be detected by enemy RC Planes before completing X% of the entire journey. Takes effect when deployed.

Invulnerability (S) Deploy

When a unit has less than X% HP, it will be immune to attacks in the next round. Takes effect when deployed.

Irrepressible (S) Deploy

Unit Attack +50% per round, up to X%. Takes effect when deployed.

Joined Force (S) Assign

Increases your Unit Attack by X% when there are more than 3 commanders in the ralliled army or joint defense. Takes effect when assigned to the Technology Department.

Joint Battle (A) Deploy

Attack, Defense, and HP of all rallied units +X%. Takes effect a rally is initiated.

Joint Boost (S) Deploy

Commando and Copter Attack +X%. Takes effect when deployed.

Joint Command (A) Assign

Rally capacity +X%. Takes effect when assigned to the Technology Department.

Joint Command (S1) Assign

Rally capacity +X%. Takes effect when assigned to the Technology Department.

Joint Command (S2) Assign

Rally capacity +X%. Takes effect when assigned to the Technology Department.

Joint Command (S3) Assign

Rally capacity +X%. Takes effect when assigned to the Technology Department.

Joint Strike (S) Assign

A rally contingent with two or more units can be instantly deployed. Can be used X times a day. Takes effect when assigned to the Technology Department.

Keen Command (S) Deploy

Randomly increases unit Attack by X%-3*X%. Takes effect when deployed.

Kung Fu (S) Deploy

Unit Attack +X%. Increases unit Attack against enemy copters by an extra 20%.

Kung Fu Mastery (S) Assign

Increases Unit Attack, Defense, and HP by X% when defending the Command Center. When fending off a Rally Attack, for every 1 enemy commander in the rally, this effect is boosted by 20% (up to 100%). Takes effect when assigned to the Defense Department.

Last Stand (S) Deploy

Unit Attack +X% and an extra Attack bonus in each round of battle up to 2*X%. Takes effect when deployed.

Legendary Leader (S) Deploy

Provides X% increase for the Leadership of all S-quality officers in the queue. Takes effect when sent marching.

Lethal Defense (S) Assign

When defending, attacker's conversion ratio from dead to wounded -X%. Takes effect when assigned to the defense Department.

Life Seeker (S) Deploy

Unit HP +X% and an extra HP bonus in each round of battle up to 2*X%. Takes effect when deployed.

Lion's Command (S) Deploy

Unit Attack, Defense, and HP +X%. This effect is boosted when in a rally. For every 1 commander in the rally, this effect is boosted by 10% (up to 50%). Takes effect when deployed.

Loyal Partner (S) Assign

Defense facilities per battle +X%. Takes effect when assigned to the Military Department.

Lucky Hit (S) Deploy

Each unit type has a 50% chance of gaining X% Attack. Takes effect when deployed.

Makeshift Attack (S) Assign

Increases unit Attack by X%. This effect reduces by 10% after each round. Takes effect when assigned to the Military Department.

Makeshift Defense (S) Assign

Increases unit Defense by X%. This effect reduces by 10% after each round. Takes effect when assigned to the Military Department.

Makeshift HP (S) Assign

Increases unit HP by X%. This effect reduces by 10% after each round. Takes effect when assigned to the Military Department.

Medicinal Coating (S) Assign

Unit Defense +X% (up to 3*X%) for every 1 Precision Technology (100% research progress) you have. Takes effect when assigned to the Technology Department.

Metal Detection (A) Deploy

Gathering speed of Metal on the battlefield +X%. Takes effect when deployed.

Metal Detection (S) Deploy

Gathering speed of Metal on the battlefield +X%. Takes effect when deployed.

Metal Production (A) Assign

Metal production +X%. Takes effect when assigned to the Logistics Department.

Metal Production (S) Assign

Metal production +X%. Takes effect when assigned to the Logistics Department.

Middle-Age Life (S) Assign

Enemy unit Defense -X% when defending. Takes effect when assigned to the Defense Department.

Might of the Living (S) Deploy

The higher the percentage of surviving units, the higher the bonus damage percentage. For every 20% of units that survive, damage done is increased by 6%. Takes effect when deployed.

Mighty Inspiration (S) Deploy

Additionally increases Attach of the 2 unit types with the highest Attack by X%. Increases Defense of the other unit types by 50%. Takes effect when deployed.

Morale Boost (A) Assign

Unit promotion speed at Parade Ground +X%. Takes effect when assigned to the Military Department.

Morale Boost (S) Assign

Unit promotion speed at Parade Ground +X%. Takes effect when assigned to the Military Department.

More Artillery (S) Assign

Receive an extra X% of the training quantity after completing artillery training (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department.

More Commandos (S) Assign

Receive an extra X% of the training quantity after completing commando training (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department.

More Copters (S) Assign

Receive an extra X% of the training quantity after completing copter training (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department.

More Defense Facilities (S) Assign

Receive an extra X% of the construction quantity after building defense facilities (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department.

More Units (S) Assign

Receive an extra X% of the training quantity after training units of any type (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department.

More Vehicles (S) Assign

Receive an extra X% of the training quantity after completing vehicle training (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department.

Motivated Fighter (S) Deploy

Unit Attack +10% in each round, up to X%. Takes effect when deployed.

Multiplication Strategy (S) Deploy

Randomly increases unit HP by X-2X%. Takes effect when deployed.

Munitions Interception (A) Deploy

Enemy unit Attack -X%. This effect doubles while on another battlefield. Takes effect when deployed.

Munitions Interception (S) Deploy

Enemy unit Attack -X%. This effect doubles while on another battlefield. Takes effect when deployed.

Nature's Protection (S) Assign

Commando Attack, Defense and HP +X% when in a rally. Takes effect when assigned to the Technology Department.

New Medicine (A) Assign

Healing resource utilization rate +X%. Takes effect when assigned to the Logistics Department.

New Medicine (S) Assign

Healing resource utilization rate +X%. Takes effect when assigned to the Logistics Department.

Offensive Defense (A) Assign

Unit Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Offensive Defense (S1) Assign

Unit Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Offensive Defense (S2) Assign

Unit Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Offensive Fortification (S) Assign

Defense Facilities deal X% more damage to enemy units. Takes effect when assigned to the Military Department.

One Mind (S) Deploy

Each officer in the current queue increases unit Defense X%. Takes effect when deployed.

Overall Weaken (S) Assign

Attack, Defense, and HP of attacking enemy units -X%. Takes effect when assigned to the Defense Department..

Painstaking Research (S) Assign

Technology free time +X minutes. Takes effect when assigned to the Technology Department.

Paint Production (C1) Assign

Paint Production +X%. Takes effect when assigned to the Logistics Department.

Paint Production (C2) Assign

Paint Production +X%. Takes effect when assigned to the Logistics Department.

Paint Production (S) Assign

Paint Production +X%. Takes effect when assigned to the Logistics Department.

Physical Conditioning (S) Assign

Unit HP +X% for every 2 million unit Power you have (up to 200%). Takes effect when assigned to the Technology Department.

Piercing Eyes (S) Deploy

Enemy unit Attack -X%. This effect doubles when the enemy is from other battlefield. Takes effect when deployed.

Piercing Strike (S) Deploy

Enemy Unit Defense -50% per round, up to X%. Takes effect when deployed.

Plastic Production (A) Assign

Plastic Production +X%. Takes effect when assigned to the Logistics Department.

Plastic Production (S) Assign

Plastic Production +X%. Takes effect when assigned to the Logistics Department.

Plunder (A) Deploy

When killing Evil Toys, there is a X% chance of getting a special reward. Takes effect when deployed.

Plunder (S) Deploy

When killing Evil Toys, there is a X% chance of getting a special reward. Takes effect when deployed.

Powerful Strike (S) Deploy

Enemy unit Defense and HP -X%. Reduces enemy copter HP and Defense by an extra 20%.

Quick Reinforcements (S) Deploy

Reinforcement Marching Speed +X%. Takes effect when reinforcing.

Raid leader (S) Deploy

Battle skill effects of A-quality officers in the queue +X%. Takes effect when deployed.

Raise Flag (A) Assign

Flag effect +X%. Takes effect when assigned to the Logistics Department.

Raise Flag (S) Assign

Flag effect +X%. Takes effect when assigned to the Logistics Department.

Raised Flag (S) Assign

Increases the duration of Flag in effect by X minutes. Takes effect when assigned to the Logistics Department.

Raising Army (S) Assign

Unit Attack +X% for every 2 million unit Power you have (up to 200%). Takes effect when assigned to the Technology Department.

Rallied Unit Attack (B) Deploy

Attack of all rallied units +X%. Takes effect a rally is initiated.

Rallied Unit Attack (S) Deploy

Attack of all rallied units +X%. Takes effect a rally is initiated.

Rallied Unit Defense (A) Deploy

Defense of all rallied units +X%. Takes effect a rally is initiated.

Rallied Unit HP (B) Deploy

HP of all rallied units +X%. Takes effect a rally is initiated.

Rallied Unit HP (S) Deploy

HP of all rallied units +X%. Takes effect a rally is initiated.

Rally Attack Weaken (S) Assign

Decreases enemy unit Attack by X% when defending, This effect is boosted by 25% when fending off a Rally Attack. Takes effect when assigned to the Defense Department.

Rally Defense Weaken (S) Assign

Decreases enemy unit Defense by X% when defending, This effect is boosted by 25% when fending off a Rally Attack. Takes effect when assigned to the Defense Department.

Rally HP Weaken (S) Assign

Decreases enemy unit HP by X% when defending, This effect is boosted by 25% when fending off a Rally Attack. Takes effect when assigned to the Defense Department.

Recruitment Drive (B1) Assign

All unit training speed +X%. Takes effect when assigned to the Military Department.

Recruitment Drive (B2) Assign

All unit training speed +X%. Takes effect when assigned to the Military Department.

Recruitment Drive (S1) Assign

All unit training speed +X%. Takes effect when assigned to the Military Department.

Recruitment Drive (S2) Assign

All unit training speed +X%. Takes effect when assigned to the Military Department.

Research Investment (B1) Assign

Technology research speed +X%. Takes effect when assigned to the Technology Department.

Research Investment (B2) Assign

Technology research speed +X%. Takes effect when assigned to the Technology Department.

Research Investment (S1) Assign

Technology research speed +X%. Takes effect when assigned to the Technology Department.

Research Investment (S2) Assign

Technology research speed +X%. Takes effect when assigned to the Technology Department.

Research Investment (S3) Assign

Technology research speed +X%. Takes effect when assigned to the Technology Department.

Resource Protection (A) Assign

Max resources protected +X%. Takes effect when assigned to the Technology Department.

Resource Protection (B) Assign

Max resources protected +X%. Takes effect when assigned to the Technology Department.

Resource Protection (S1) Assign

Max resources protected +X%. Takes effect when assigned to the Technology Department.

Resource Protection (S2) Assign

Max resources protected +X%. Takes effect when assigned to the Technology Department.

Resource Saving (A) Assign

Utilization rate of Paint, Plastic, Electricity, and Metal in construction +X%. Takes effect when assigned to the Logistics Department.

Resource Saving (S) Assign

Utilization rate of Paint, Plastic, Electricity, and Metal in construction +X%. Takes effect when assigned to the Logistics Department.

Resurrection (S) Assign

When attacking, converts X% of your dead units to wounded units. Takes effect when assigned to the Logistics Department.

Reviver (S) Deploy

Revives dead units once to X% and allows them to keep fighting (additionally increases unit HP). Takes effect when deployed.

Serious (S) Assign

Enemy unit Attack -X% when defending. Takes effect when assigned to the Defense Department.

Shelter Expansion (A) Assign

Shelter capacity +X%. Takes effect when assigned to the Logistics Department.

Shelter Expansion (S) Assign

Shelter capacity +X%. Takes effect when assigned to the Logistics Department.

Shielded (S) Assign

Increases your Unit Defense by X% when there are more than 3 commanders in the rallied army or joint defense. Takes effect when assigned to the Technology Department.

Sky Piercer (S) Assign

Copter and artillery Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Snow Crystal (S) Deploy

Unit Defense +X%, Snowman Soldier, Armored, Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus. (Take effect after deployment)

Snowfall (S) Deploy

Every time the enemy loses a unit in battle, the Attack of your units increases by X%, up to 300%. Takes effect when deployed.

Snowflake Shield (S) Deploy

Enemy unit Attack -X%, Snowman Soldier, Armored, Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus. (Take effect after deployment)

Special Command (S) Assign

Command effect of commander, guardians, and sergeant majors +X%. Takes effect when assigned to the Military Department.

Speed March (S) Deploy

Increases marching speed by X% when joining Survival Challenge, War of Time, and Operation Halloween. Takes effect when deployed.

Splitting Ice (S) Deploy

Enemy unit HP -X%, Snowman Soldier, Armored, Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus. (Take effect after deployment)

Spray Production (A) Assign

Spray production +X%. Takes effect when assigned to the Logistics Department.

Spray Production (S) Assign

Spray production +X%. Takes effect when assigned to the Logistics Department.

Stand Fast (S) Deploy

Unit Defense +X% and an extra Defense bonus in each round of battle up to 2xX%. Takes effect when deployed.

Stick Together (A) Deploy

Each officer in the current queue increases unit HP X%. Takes effect when deployed.

Stick Together (S) Deploy

Each officer in the current queue increases unit HP X%. Takes effect when deployed.

Straightforward (S) Deploy

Increases damage done by X% when joining Survival Challenge (Defensive Line), War of Time, and Mad Scientist. Takes effect when deployed.

Strength in Numbers (S) Deploy

Attack, Defense and HP of your unit with the most soldiers +X%. Takes effect when deployed.

Strong Reinforcements (S) Deploy

Unit Attack, Defense, and HP +X%. This effect doubles while aiding other members in the Corps. Takes effect when deployed.

Stronger in Unison (S) Assign

Increases your Unit HP by X% when there are more than 3 commanders in the rallied army or joint defense. Takes effect when assigned to the Technology Department.

Stuck in the Rat Race (A) Assign

Every X minutes that a single queue gathers resources on the battlefield, you will get one Goody Box. Takes effect when assigned to the Logistics Department.

Super Artillery (A) Deploy

Artillery Attack, Defense, and HP +X%. Takes effect when deployed.

Super Artillery (S) Deploy

Artillery Attack, Defense, and HP +X%. Takes effect when deployed.

Super Commandos (A) Deploy

Commando Attack, Defense, and HP +X%. Takes effect when deployed.

Super Commandos (S) Deploy

Commando Attack, Defense, and HP +X%. Takes effect when deployed.

Super Copters (A) Deploy

Copter Attack, Defense, and HP +X%. Takes effect when deployed.

Super Copters (S) Deploy

Copter Attack, Defense, and HP +X%. Takes effect when deployed.

Super Transportation (B) Deploy

Unit Load +X%. Takes effect when deployed.

Super Transportation (S) Deploy

Unit Load +X%. Takes effect when deployed.

Super Vehicles (A) Deploy

Vehicle Attack, Defense, and HP +X%. Takes effect when deployed.

Super Vehicles (S) Deploy

Vehicle Attack, Defense, and HP +X%. Takes effect when deployed.

Supply Interception (S) Deploy

Enemy unit HP -X%. This effect doubles while on another battlefield. Takes effect when deployed.

Tactics Guide (A) Assign

Required Tech Points -X% when upgrading military technology. Takes effect when assigned to the Technology Department.

Tactics Guide (S) Assign

Required Tech Points -X% when upgrading military technology. Takes effect when assigned to the Technology Department.

Technical Innovation (B) Assign

Defense facility building speed +X%. Takes effect when assigned to the Military Department.

Technical Innovation (S1) Assign

Defense facility building speed +X%. Takes effect when assigned to the Military Department.

Technical Innovation (S2) Assign

Defense facility building speed +X%. Takes effect when assigned to the Military Department.

Technology Specialization (S) Assign

When researching technologies, Tech Point utilization rate +X%. Takes effect when assigned to the Technology Department.

Top Skill (S) Assign

Unit Attack +X% (up to 240%) for every 1 Precision Technology (100% research progress) you have. Takes effect when assigned to the Technology Department.

Triple Strike (S) Deploy

All units have a X% chance of attacking three times in a row every round. Takes effect when deployed.

Unexpected Spoils (B) Deploy

X% chance of earning double rewards when attacking Evil Toys. Portion in excess of 100% is the chance of earning triple rewards (highest rewards possible). Takes effect when deployed.

Unexpected Spoils (S1) Deploy

X% chance of earning double rewards when attacking Evil Toys. Portion in excess of 100% is the chance of earning triple rewards (highest rewards possible). Takes effect when deployed.

Unexpected Spoils (S2) Deploy

X% chance of earning double rewards when attacking Evil Toys. Portion in excess of 100% is the chance of earning triple rewards (highest rewards possible). Takes effect when deployed.

Unexpected Spoils (S3) Deploy

X% chance of earning double rewards when attacking Evil Toys. Portion in excess of 100% is the chance of earning triple rewards (highest rewards possible). Takes effect when deployed.

Unit Commander (S) Deploy

Deployment capacity +X. Takes effect when deployed.

Unit Recruitment (B) Assign

Unit training capacity +X. Takes effect when assigned to the Military Department.

Unit Recruitment (S) Assign

Unit training capacity +X. Takes effect when assigned to the Military Department.

Unity (A) Deploy

Unit attack +X% for each officer in the current queue. Takes effect when deployed.

Unity (S) Deploy

Unit attack +X% for each officer in the current queue. Takes effect when deployed.

Unrivaled (S) Assign

Vehicle and commando Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Unswerving Mind (S) Deploy

Unit HP +X%. Takes effect when deployed.

Untapped Potential (S) Deploy

Unit Attack +50%. X% chance of doubling this effect. Takes effect when deployed.

Upkeep Efficiency (B) Assign

Unit upkeep efficiency +X%. Takes effect when assigned to the Technology Department.

Upkeep Efficiency (S) Assign

Unit upkeep efficiency +X%. Takes effect when assigned to the Technology Department.

Vehicle Attack (B) Deploy

Vehicle Attack +X%. Takes effect when deployed.

Vehicle Attack (S) Deploy

Vehicle Attack +X%. Takes effect when deployed.

Vehicle Charge (S) Deploy

Increases Vehicle Attack, Defense, and HP by X%. During the first 5 rounds, our vehicles with the highest Attack are guaranteed to attack the enemy unit with the highest Attack. Takes effect when deployed. (This buff does not take effect in a Rally or Joint battle)

Vehicle Counterattack (B) Deploy

Vehicle Attack +X%. Takes effect when deployed.

Vehicle Counterattack (S1) Assign

Vehicle Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Vehicle Counterattack (S2) Assign

Vehicle Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Vehicle Defense (B) Deploy

Vehicle Defense +X%. Takes effect when deployed.

Vehicle Defense (S) Deploy

Vehicle Defense +X%. Takes effect when deployed.

Vehicle Fortification (B) Assign

Vehicle Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Vehicle Fortification (S) Assign

Vehicle Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Vehicle HP (B) Deploy

Vehicle HP +X%. Takes effect when deployed.

Vehicle HP (S) Deploy

Vehicle HP +X%. Takes effect when deployed.

Vehicle Logistics (B) Assign

Vehicle HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Vehicle Logistics (S) Assign

Vehicle HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department.

Vehicle Training (S1) Assign

Vehicle training speed +X%. Takes effect when assigned to the Military Department.

Vehicle Training (S2) Assign

Vehicle training speed +X%. Takes effect when assigned to the Military Department.

Weak Point Strike (S) Assign

When defending the Command Center, increases damage done to enemy units countered by your units by 30%. Takes effect when assigned to the Defense Department.

Weakening Force (S) Deploy

Enemy Unit Attack -50% per round, up to X%. Takes effect when deployed.

Wounded Healing (S) Assign

X% of your wounded fully recover. Takes effect when assigned to the Logistics Department.

Your Loss, My Gain (S) Assign

Enhances effects gained by X% upon destroying an imprisoned officer. Takes effect when assigned to the Logistics Department.