Battlefield Skills - Descriptions
Skill | Category | Description |
---|---|---|
Accurate Shooting (A) | Deploy | Converts enemy wounded to dead. The conversion ratio is X%. Takes effect when deployed. |
Accurate Shooting (S) | Deploy | Converts enemy wounded to dead. The conversion ratio is X%. Takes effect when deployed. |
Advanced Ammo Enhancement (S) | Deploy | Increases unit Attack by X%. Deployed Artillery above Lv. 9 receive an additional 50% ATK bonus. Takes effect when deployed. |
Advanced Armor Enhancement (S) | Deploy | Increases unit Defense by X%. Deployed Copters above Lv. 9 receive an additional 50% Defense bonus. Takes effect when deployed. |
Advanced Assault Rifle Enhancement (S) | Deploy | Increases unit Attack by X%. Deployed Commandos above Lv. 9 receive an additional 50% ATK bonus. Takes effect when deployed. |
Advanced Barrel Enhancement (S) | Deploy | Increases unit Defense by X%. Deployed Artillery above Lv. 9 receive an additional 50% Defense bonus. Takes effect when deployed. |
Advanced Boots Enhancement (S) | Deploy | Increases unit HP by X%. Deployed Commandos above Lv. 9 receive an additional 50% HP bonus. Takes effect when deployed. |
Advanced Coating Enhancement (S) | Deploy | Increases unit HP by X%. Deployed Vehicles above Lv. 9 receive an additional 50% HP bonus. Takes effect when deployed. |
Advanced Fuselage Enhancement (S) | Deploy | Increases unit HP by X%. Deployed Copters above Lv. 9 receive an additional 50% HP bonus. Takes effect when deployed. |
Advanced Gun Carriage Enhancement (S) | Deploy | Increases unit HP by X%. Deployed Artillery above Lv. 9 receive an additional 50% HP bonus. Takes effect when deployed. |
Advanced Helmet Enhancement (S) | Deploy | Increases unit Defense by X%. Deployed Commandos above Lv. 9 receive an additional 50% Defense bonus. Takes effect when deployed. |
Advanced Machine Gun Enhancement (S) | Deploy | Increases unit Attack by X%. Deployed Vehicles above Lv. 9 receive an additional 50% ATK bonus. Takes effect when deployed. |
Advanced Missile Enhancement (S) | Deploy | Increases unit Attack by X%. Deployed Copters above Lv. 9 receive an additional 50% ATK bonus. Takes effect when deployed. |
Advanced Track Enhancement (S) | Deploy | Increases unit Defense by X%. Deployed Vehicles above Lv. 9 receive an additional 50% Defense bonus. Takes effect when deployed. |
Ambassador (A) | Assign | Corps help time +X%. Takes effect when assigned to the Technology Department. |
Ambassador (S) | Assign | Corps help time +X%. Takes effect when assigned to the Technology Department. |
Armor Penetration (A) | Deploy | Ignore X% of enemy unit Defense. Takes effect when deployed. |
Armor Penetration (S) | Deploy | Ignore X% of enemy unit Defense. Takes effect when deployed. |
Army Commander (A) | Assign | Deployment capacity +X%. Takes effect when assigned to the Military Department. |
Army Commander (B) | Assign | Deployment capacity +X%. Takes effect when assigned to the Military Department. |
Army Commander (S) | Assign | Deployment capacity +X%. Takes effect when assigned to the Military Department. |
Arrow of Hatred (S) | Assign | Cupid shoots an Arrow of Hatred at enemies upon shooting an Arrow of Love, decreasing enemy units' ATK, DEF, and HP by X%. Takes effect when assigned to the Logistics Department. |
Arrow of Love (S) | Assign | When attacked (excluding rally attacks), shoots an Arrow of Love, increasing your defending units' ATK, DEF, and HP by X%. Takes effect when assigned to the Logistics Department. |
Art of Balance (S) | Assign | Converts X% Unit Attack into the same amount of Unit Defense and HP when defending the Command Center. Takes effect when assigned to the Defense Department. |
Artillery Attack (B) | Deploy | Artillery Attack +X%. Takes effect when deployed. |
Artillery Attack (S) | Deploy | Artillery Attack +X%. Takes effect when deployed. |
Artillery Counterattack (B) | Assign | Artillery Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Artillery Counterattack (S) | Assign | Artillery Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Artillery Defense (B) | Deploy | Artillery Defense +X%. Takes effect when deployed. |
Artillery Defense (S) | Deploy | Artillery Defense +X%. Takes effect when deployed. |
Artillery Fortification (B) | Assign | Artillery Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Artillery Fortification (S) | Assign | Artillery Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Artillery HP (B) | Deploy | Artillery HP +X%. Takes effect when deployed. |
Artillery HP (S) | Deploy | Artillery HP +X%. Takes effect when deployed. |
Artillery Logistics (B) | Assign | Artillery HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Artillery Logistics (S) | Assign | Artillery HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Artillery Training (B) | Assign | Artillery training speed +X%. Takes effect when assigned to the Military Department. |
Artillery Training (S1) | Assign | Artillery training speed +X%. Takes effect when assigned to the Military Department. |
Artillery Training (S2) | Assign | Artillery training speed +X%. Takes effect when assigned to the Military Department. |
Attack Booster (S) | Deploy | Unit Attack +X%. Damage to countered unit types increases by an extra 30%. Takes effect when deployed. |
Attack Hindrance (S) | Deploy | Enemy unit Attack -X%. Takes effect when deployed. |
Baribari Vulcan Punch (S) | Deploy | In a single attack, Unit HP +X% (lv.9 and higher units gain an additional 50%). Takes effect when deployed. |
Battlefield Defense (A) | Assign | Unit Defense +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Battlefield Defense (S) | Assign | Unit Defense +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Battlefield Rescue (S) | Assign | The first time you deploy units to attack another HQ every day, X% of your dead will be converted to wounded. Takes effect when assigned to the Logistics Department. |
Battlefield Strike (A) | Assign | Unit Attack +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Battlefield Strike (S) | Assign | Unit Attack +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Battlefield Supplies (A) | Assign | Unit HP +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Battlefield Supplies (S) | Assign | Unit HP +X% when defending the Command Center. This effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Beast Mode (S) | Deploy | Copter Attack +X% in Command Center Attacks. In addition, for each additional class of Lv.6 and above Copter, increase the effect of this skill by 10%, up to a maximum of 50%, and it will take effect at the time of Deployment. |
Berserker (A) | Deploy | Unit Attack +X%. Takes effect when deployed. |
Berserker (S1) | Deploy | Unit Attack +X%. Takes effect when deployed. |
Berserker (S2) | Deploy | Unit Attack +X%. Takes effect when deployed. |
Blitzkrieg (A) | Deploy | The first 3 marches each day take X sec less (can't be reduced to less than 10 sec). Takes effect when deployed. |
Blitzkrieg (S) | Deploy | The first 3 marches each day take X sec less (can't be reduced to less than 10 sec). Takes effect when deployed. |
Body of Steel (S) | Deploy | Unit Defense +X%. Takes effect when deployed. |
Born Leader (S) | Deploy | Leadership of B-quality officers in the queue +X%. Takes effect when deployed. |
Brutal Pursuit (A) | Deploy | Marching Speed to Evil Toys, Mad Scientist and Fanatic General +X%, and Stamina consumed in attacking Mad Scientist and Fanatic General -50%. Takes effect when deployed. |
Brutal Pursuit (S1) | Deploy | Marching Speed to Evil Toys, Mad Scientist and Fanatic General +X%, and Stamina consumed in attacking Mad Scientist and Fanatic General -50%. Takes effect when deployed. |
Brutal Pursuit (S2) | Deploy | Marching Speed to Evil Toys, Mad Scientist and Fanatic General +X%, and Stamina consumed in attacking Mad Scientist and Fanatic General -50%. Takes effect when deployed. |
Building Upgrade (B) | Assign | Free building upgrade time +X minutes. Takes effect when assigned to the Logistics Department. |
Building Upgrade (C) | Assign | Free building upgrade time +X minutes. Takes effect when assigned to the Logistics Department. |
Building Upgrade (S) | Assign | Free building upgrade time +X minutes. Takes effect when assigned to the Logistics Department. |
Bumper Harvest (A) | Deploy | After gathering from a resource point on the battlefield, get an extra X% of the resource item. Takes effect when deployed. |
Bumper Harvest (S) | Deploy | After gathering from a resource point on the battlefield, get an extra X% of the resource item. Takes effect when deployed. |
Casualty Rescue (S) | Assign | Hospital Capacity +X. Takes effect when assigned to the Logistics Department. |
Charisma (S) | Deploy | Leadership of A-quality officers in the queue +X%. Takes effect when deployed. |
Charm of Love (S) | Assign | Provides X% increase for the skill effects of Valentine Girl in the marching queue. Assign to Defense Department to take effect. |
Circle of Life (S) | Deploy | Unit HP +50% per round, up to X%. Takes effect when deployed. |
Command I (S) | Assign | Command effect of quartermasters, operator, and technicians +X%. Takes effect when assigned to the Military Department. |
Command II (A) | Assign | Command effect of strategists and auditors +X%. Takes effect when assigned to the Military Department. |
Command II (S) | Assign | Command effect of strategists and auditors +X%. Takes effect when assigned to the Military Department. |
Commando Attack (B1) | Deploy | Commando Attack +X%. Takes effect when deployed. |
Commando Attack (B2) | Deploy | Commando Attack +X%. Takes effect when deployed. |
Commando Attack (S1) | Deploy | Commando Attack +X%. Takes effect when deployed. |
Commando Attack (S2) | Deploy | Commando Attack +X%. Takes effect when deployed. |
Commando Attack (S3) | Deploy | Commando Attack +X%. Takes effect when deployed. |
Commando Boost (S) | Deploy | Commando Attack and Defense +X%. Takes effect when deployed. |
Commando Charge (S) | Deploy | Increases Commando Attack, Defense, and HP by X%. During the first 5 rounds, our commandos with the highest Attack are guaranteed to attack the enemy unit with the highest Attack. Takes effect when deployed. (This buff does not take effect in a Rally or Joint battle) |
Commando Chief (S) | Deploy | Commando Attack, Defense and HP +X%. This effect is boosted by 50% when in a rally. Takes effect when deployed. |
Commando Counterattack (B) | Assign | Commando Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Commando Counterattack (S) | Assign | Commando Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Commando Defense (B) | Deploy | Commando Defense +X%. Takes effect when deployed. |
Commando Defense (S1) | Deploy | Commando Defense +X%. Takes effect when deployed. |
Commando Defense (S2) | Deploy | Commando Defense +X%. Takes effect when deployed. |
Commando Float (S) | Assign | Commando Defense +X% during HQ defense, this effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Commando Fortification (B) | Assign | Commando Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Commando Fortification (S) | Assign | Commando Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Commando HP (B1) | Deploy | Commando HP +X%. Takes effect when deployed. |
Commando HP (B2) | Deploy | Commando HP +X%. Takes effect when deployed. |
Commando HP (S1) | Deploy | Commando HP +X%. Takes effect when deployed. |
Commando HP (S2) | Deploy | Commando HP +X%. Takes effect when deployed. |
Commando Logistics (B) | Assign | Commando HP+X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Commando Logistics (S) | Assign | Commando HP+X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Commando Training (S) | Assign | Commando training speed +X%. Takes effect when assigned to the Military Department. |
Concerted Effort (S) | Deploy | Increases your unit Attack by X%. This effect is enhanced by 25% for every unharmed unit ('Total unharmed') in the battle report, caps at 8). Takes effect when deployed. |
Conquistador (S1) | Deploy | Unit Attack, Defense and HP +X%. This effect doubles while on another battlefield. Takes effect when deployed. |
Conquistador (S2) | Deploy | Unit Attack, Defense and HP +X%. This effect doubles while on another battlefield. Takes effect when deployed. |
Construction Guide (A) | Assign | Required Tech Points -X% when upgrading administrative technology. Takes effect when assigned to the Technology Department. |
Construction Guide (S) | Assign | Required Tech Points -X% when upgrading administrative technology. Takes effect when assigned to the Technology Department. |
Construction Master (A) | Assign | All Command Center building construction speed +X%. Takes effect when assigned to the Technology Department. |
Construction Master (B) | Assign | All Command Center building construction speed +X%. Takes effect when assigned to the Technology Department. |
Construction Master (S1) | Assign | All Command Center building construction speed +X%. Takes effect when assigned to the Technology Department. |
Construction Master (S2) | Assign | All Command Center building construction speed +X%. Takes effect when assigned to the Technology Department. |
Copter Attack (A) | Deploy | Copter Attack +X%. Takes effect when deployed. |
Copter Attack (B) | Deploy | Copter Attack +X%. Takes effect when deployed. |
Copter Attack (S) | Deploy | Copter Attack +X%. Takes effect when deployed. |
Copter Charge (S) | Deploy | Increases Copter Attack, Defense, and HP by X%. During the first 5 rounds, our copters with the highest Attack are guaranteed to attack the enemy unit with the highest Attack. Takes effect when deployed. (This buff does not take effect in a Rally or Joint battle) |
Copter Counterattack (B) | Assign | Copter Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Copter Counterattack (S) | Assign | Copter Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Copter Defense (B) | Deploy | Copter Defense +X%. Takes effect when deployed. |
Copter Defense (S) | Deploy | Copter Defense +X%. Takes effect when deployed. |
Copter Float (S) | Assign | Copter Defense +X% during HQ defense, this effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Copter Fortification (B) | Assign | Copter Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Copter Fortification (S) | Assign | Copter Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Copter HP (B) | Deploy | Copter HP +X%. Takes effect when deployed. |
Copter HP (S) | Deploy | Copter HP +X%. Takes effect when deployed. |
Copter Logistics (B) | Assign | Copter HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Copter Logistics (S) | Assign | Copter HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Copter Training (B) | Assign | Copter training speed +X%. Takes effect when assigned to the Military Department. |
Copter Training (S) | Assign | Copter training speed +X%. Takes effect when assigned to the Military Department. |
Dagger to the Heart (S) | Deploy | Enemy Unit HP -50% per round, up to X%. Takes effect when deployed. |
Deadly Minions (S) | Deploy | Commando Attack +X% in Command Center Attacks. In addition, for each additional class of Lv.6 and above Commando, increase the effect of this skill by 10%, up to a maximum of 50%, and it will take effect at the time of Deployment. |
Defense Elite (A) | Assign | Unit Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Defense Elite (S1) | Assign | Unit Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Defense Elite (S2) | Assign | Unit Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Defense Facility Capacity (A) | Assign | Defensive Line's defense facility capacity +X%. Takes effect when assigned to the Defense Department. |
Defense Facility Capacity (S) | Assign | Defensive Line's defense facility capacity +X%. Takes effect when assigned to the Defense Department. |
Defense Hindrance (A) | Deploy | Enemy unit Defense -X%. Takes effect when deployed. |
Defense Hindrance (S) | Deploy | Enemy unit Defense -X%. Takes effect when deployed. |
Desolation Mode (S) | Deploy | Vehicle Attack +X% in Command Center Attacks. In addition, for each additional class of Lv.6 and above Vehicle, increase the effect of this skill by 10%, up to a maximum of 50%, and it will take effect at the time of Deployment. |
Deterrence (S) | Deploy | Enemy Unit Attack, Defense, and HP -X%. This effect is boosted when in a rally. For every 1 commander in the rally, this effect is boosted by 10% (up to 50%). Takes effect when deployed. |
Development Zone Air Force Enhancement (S) | Assign | Enhances technology effects by X% for air forces garrisoned in the Development Zone. Takes effect when assigned to the Logistics Department. |
Dodge the Bullets (S) | Assign | When defending the Command Center, reduces attacker's ratio of converting your wounded to dead by X%. Takes effect when assigned to the Logistics Department. |
Double Time (A) | Deploy | Marching Speed +X%. Takes effect when deployed. |
Double Time (B) | Deploy | Marching Speed +X%. Takes effect when deployed. |
Double Time (S1) | Deploy | Marching Speed +X%. Takes effect when deployed. |
Double Time (S2) | Deploy | Marching Speed +X%. Takes effect when deployed. |
Drunken Fist (S) | Assign | Randomly increases Unit Attack by X% to 3*X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Earring Bomb (S) | Deploy | When battling in a foreign battlefield, Unit Defense +X% (lv.9 and higher units gain an additional 50%). Takes effect when deployed. |
Easter Egg Attack (S) | Assign | Unit Attack +X% during Joint Defense. Takes effect when assigned to the Military Department. |
Easter Egg Defense (S) | Assign | Unit Defense +X% during Joint Defense. Takes effect when assigned to the Military Department. |
Easter Egg HP (S) | Assign | Unit HP +X% during Joint Defense. Takes effect when assigned to the Military Department. |
Economist (A) | Assign | Plastic, Paint, Electricity and Metal production +X%. Takes effect when assigned to the Logistics Department. |
Economist (B) | Assign | Plastic, Paint, Electricity and Metal production +X%. Takes effect when assigned to the Logistics Department. |
Economist (C) | Assign | Plastic, Paint, Electricity and Metal production +X%. Takes effect when assigned to the Logistics Department. |
Economist (S) | Assign | Plastic, Paint, Electricity and Metal production +X%. Takes effect when assigned to the Logistics Department. |
Efficient Electricity Collection (A) | Assign | Gain an extra X% when collecting Electricity produced by buildings. Takes effect when assigned to the Logistics Department. |
Efficient Electricity Collection (S) | Assign | Gain an extra X% when collecting Electricity produced by buildings. Takes effect when assigned to the Logistics Department. |
Efficient Enhancement (S) | Assign | Spray utilization rate in unit enhancement +X%. Takes effect when assigned to the Logistics Department. |
Efficient Gathering (B) | Deploy | Gathering speed of resources on the battlefield +X%. Takes effect when deployed. |
Efficient Gathering (S1) | Deploy | Gathering speed of resources on the battlefield +X%. Takes effect when deployed. |
Efficient Gathering (S2) | Deploy | Gathering speed of resources on the battlefield +X%. Takes effect when deployed. |
Efficient Metal Collection (A) | Assign | Gain an extra X% when collecting Metal produced by buildings. Takes effect when assigned to the Logistics Department. |
Efficient Metal Collection (S) | Assign | Gain an extra X% when collecting Metal produced by buildings. Takes effect when assigned to the Logistics Department. |
Efficient Spray Collection (S) | Assign | Gain an extra X% of your basic production when collecting Spray. Takes effect when assigned to the Logistics Department. |
Electricity Gathering (A) | Deploy | Gathering speed of Electricity on the battlefield +X%. Takes effect when deployed. |
Electricity Gathering (S) | Deploy | Gathering speed of Electricity on the battlefield +X%. Takes effect when deployed. |
Electricity Mastery (S) | Assign | For the first three gatherings (of the day) of electricity on the battlefield, get an extra X% of the resource item. Takes effect when assigned to the Logistics Department |
Electricity Production (A) | Assign | Electricity Production +X%. Takes effect when assigned to the Logistics Department. |
Electricity Production (S) | Assign | Electricity Production +X%. Takes effect when assigned to the Logistics Department. |
Electronic Jamming (S) | Assign | Garrisoned officers in the Defense Department become invisible to other commanders, and garrisoned unit HP +X%. Takes effect when assigned to the Defense Department. |
Emergency Rescue (A) | Deploy | Converts dead units to wounded units when attacking. The conversion ratio is X%. Takes effect when deployed. |
Emergency Rescue (S) | Deploy | Converts dead units to wounded units when attacking. The conversion ratio is X%. Takes effect when deployed. |
Enhanced Barrel Enhancement (S) | Deploy | Increases unit Defense by X%. Deployed Artillery above Lv.9 receive an addtional 50% Defense bonus. Takes effect when deployed. |
Enhanced Gun Carriage Enhancement (S) | Deploy | Increases unit HP by X%. Deployed Artillery above Lv.9 receive an addtional 50% Defense bonus. Takes effect when deployed. |
Evil Toy Hunter (A) | Deploy | Damage dealt to Evil Toys +X%. Takes effect when deployed. |
Evil Toy Hunter (S1) | Deploy | Damage dealt to Evil Toys +X%. Takes effect when deployed. |
Evil Toy Hunter (S2) | Deploy | Damage dealt to Evil Toys +X%. Takes effect when deployed. |
Excelsior (S) | Deploy | Provides X% increase for the effects of all S-quality officers' battle skills in the queue. Takes effect when sent marching. |
Expedition Defense (A) | Deploy | Unit Defense +X%. This effect doubles when on another battlefield. Takes effect when deployed. |
Expedition Defense (S) | Deploy | Unit Defense +X%. This effect doubles when on another battlefield. Takes effect when deployed. |
Expedition Raid (A) | Deploy | Unit Attack +X%. This effect doubles when on another battlefield. Takes effect when deployed. |
Expedition Raid (S) | Deploy | Unit Attack +X%. This effect doubles when on another battlefield. Takes effect when deployed. |
Expedition Supplies (A) | Deploy | Unit HP +X%. This effect doubles when on another battlefield. Takes effect when deployed. |
Expedition Supplies (S) | Deploy | Unit HP +X%. This effect doubles when on another battlefield. Takes effect when deployed. |
Experience Boon (B) | Deploy | Get an extra X EXP per hour while gathering (EXP will drop in the form of EXP materials). Takes effect when deployed. |
Experience Boon (S) | Deploy | Get an extra X EXP per hour while gathering (EXP will drop in the form of EXP materials). Takes effect when deployed. |
Extended Joy (S) | Assign | Extends the duration of effects gained from destroying imprisoned officers by X%. Takes effect when assigned to the Logistics Department. |
Extra Drills (S) | Assign | Unit Defense +X% for every 2 million unit Power you have (up to 200%). Takes effect when assigned to the Technology Department. |
Final Bringer (S) | Assign | Decrease HP debuff effect from enemy by X%. Takes effect when assigned to the Military Department. |
Fire Suppression (S1) | Deploy | Increases your units' damage done by X%. This effect is boosted by an additional 20% (caps at 100%) for every 1 level your units' lowest level is higher than the enemy units' lowest level. Takes effect when deployed. |
Fire Suppression (S2) | Deploy | Unit Attack, Defense and HP +X%. This effect is enhanced by 20% if enemy units include commandos. |
First Aid (B) | Assign | Healing Speed +X%. Takes effect when assigned to the Logistics Department. |
First Aid (C1) | Assign | Healing Speed +X%. Takes effect when assigned to the Logistics Department. |
First Aid (C2) | Assign | Healing Speed +X%. Takes effect when assigned to the Logistics Department. |
First Aid (S) | Assign | Healing Speed +X%. Takes effect when assigned to the Logistics Department. |
Flashing Elbow (S) | Deploy | Unit Defense +X%. This effect is boosted by 50% when in a rally. Takes effect when deployed. |
Forced Plunder (S) | Deploy | X% chance of looting double resources when attacking an enemy Command Center. Takes effect when deployed. |
Fortification Smash (S) | Deploy | Artillery destroy an additional X% enemy defense facilities. Takes effect when deployed. |
Frankensteiner (S) | Deploy | Unit HP +X%. This effect is boosted by 50% when in a rally. Takes effect when deployed. |
Frost Guard (S) | Deploy | Defense and HP of your units +X%. Takes effect when deployed. |
Frozen Heart (S) | Deploy | Unit HP +X%. Snowman Soldier, Armored Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus (Take effect after deployment) |
Frozen Snowball (S) | Deploy | Enemy unit HP -X%. Takes effect when deployed. |
Full Defense (S) | Assign | ATK, DEF, and HP of defending troops increased by X%. Assign to Defense Department to take effect. |
Gallop (A) | Deploy | When marching time is less than 5 minutes, unit Attack +X%. Every minute marching time is reduced, this effect +25%. Takes effect when deployed. |
Gallop (S) | Deploy | When marching time is less than 5 minutes, unit Attack +X%. Every minute marching time is reduced, this effect +25%. Takes effect when deployed. |
Gear Interception (S) | Deploy | Enemy unit Defense -X%. This effect doubles while on another battlefield. Takes effect when deployed. |
Genuine Guard (S) | Deploy | When your units take damage, they have a 50% chance of counterattacking the enemy, dealing X% damage. Takes effect when deployed. |
Giant Snowball (S) | Deploy | Unit Attack +X%. Snowman Soldier, Armored Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus (Take effect after deployment) |
Glamour (S) | Deploy | Enemy units' Defense and HP -X%. Takes effect when sent marching. |
Gravity Storm (S) | Deploy | When battling in a foreign battlefield, Unit HP +X% (lv.9 and higher units gain an additional 50%). Takes effect when deployed. |
Great Marshal (A) | Deploy | Unit Attack, Defense and HP +X%. Takes effect when deployed. |
Great Marshal (S1) | Deploy | Unit Attack, Defense and HP +X%. Takes effect when deployed. |
Great Marshal (S2) | Deploy | Unit Attack, Defense and HP +X%. Takes effect when deployed. |
Guardian's Resolve (A) | Assign | Unit HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Guardian's Resolve (S1) | Assign | Unit HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Guardian's Resolve (S2) | Assign | Unit HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Gutsy (S) | Assign | Enemy unit HP -X% when defending. Takes effect when assigned to the Defense Department. |
Headlong Assault (S) | Deploy | Unit Attack +X% on the first two deloyments each day. Takes effect when deployed. Effect doubles when deployed with Pumpkin Man. |
Heart of the Forest (S) | Assign | Unit HP +X% (up to 240%) for every 1 Precision Technology (100% research progress) you have. Takes effect when assigned to the Technology Department. |
Hellraiser (S) | Deploy | Unit Attack +X% when attacking players from other battlefields. Takes effect when deployed. |
High-Energy Armor (S) | Assign | When vehicles make up more than 30% of units in battle, vehicle Attack, Defense and HP +X%. Takes effect when assigned to the Military Department. |
Hold My Ground - Attack (S) | Assign | Unit Attack +X when defending the Command Center. This effect is boosted by 25% when defending commanders from other battlefields. Takes effect when assigned to the Defense Department. |
Hold My Ground - Defense (S) | Assign | Unit Defense +X when defending the Command Center. This effect is boosted by 25% when defending commanders from other battlefields. Takes effect when assigned to the Defense Department. |
Hold My Ground - HP (S) | Assign | Unit HP +X when defending the Command Center. This effect is boosted by 25% when defending commanders from other battlefields. Takes effect when assigned to the Defense Department. |
Homeland Defense (S) | Deploy | Unit Attack +X% when attacking commanders on enemy battlefields. Takes effect when deployed. Effect doubles when deployed with Witch. |
Hospital Expansion (S) | Assign | Total wounded capacity +X%. Takes effect when assigned to the Logistics Department. |
Hospital Extension (A) | Assign | Total wounded capacity +X%. Takes effect when assigned to the Logistics Department. |
Humorous (A) | Assign | When collecting online rewards, have a 50% chance of getting rewards xX. Takes effect when assigned to the Logistics Department. |
Ice Blast (S) | Deploy | Enemy unit Defense -X%. Snowman Soldier, Armored Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus (Take effect after deployment) |
Ice Field (S) | Deploy | Enemy unit Attack, Defense and HP -X%. If the enemy gets reinforcements, the effect is increased by 20%. Takes effect when deployed. |
Income Boost (A) | Assign | While collecting resource, gain an extra X% of the resource with the highest production bonus. Takes effect when assigned to the Logistics Department. |
Income Boost (S) | Assign | While collecting resource, gain an extra X% of the resource with the highest production bonus. Takes effect when assigned to the Logistics Department. |
Incorruptibility (S) | Assign | Weakens the debuffs (Attack, Defense, and HP) on your units by X%. Takes effect when assigned to the Logistics Department. |
Instant Deployment (S) | Deploy | A rallied attack consisting of 2 or more units against a Fanatic General or Goblin can be instantly deployed. Daily usage limit: X. Takes effect when deployed. |
Intensive Development (S) | Assign | Resource utilization rate in research +X%. Takes effect when assigned to the Technology Department. |
Invincible (S) | Deploy | Unit Defense +50% per round, up to X%. Takes effect when deployed. |
Invincible Arms (S) | Deploy | Decreases own units defense by X% and increases their Attack by the same amount. Takes effect after deployed. |
Invisible Fighters (B) | Deploy | Your exploration unit won't be detected by enemy RC Planes before completing X% of the entire journey. Takes effect when deployed. |
Invisible Fighters (S) | Deploy | Your exploration unit won't be detected by enemy RC Planes before completing X% of the entire journey. Takes effect when deployed. |
Invulnerability (S) | Deploy | When a unit has less than X% HP, it will be immune to attacks in the next round. Takes effect when deployed. |
Irrepressible (S) | Deploy | Unit Attack +50% per round, up to X%. Takes effect when deployed. |
Joined Force (S) | Assign | Increases your Unit Attack by X% when there are more than 3 commanders in the ralliled army or joint defense. Takes effect when assigned to the Technology Department. |
Joint Battle (A) | Deploy | Attack, Defense, and HP of all rallied units +X%. Takes effect a rally is initiated. |
Joint Boost (S) | Deploy | Commando and Copter Attack +X%. Takes effect when deployed. |
Joint Command (A) | Assign | Rally capacity +X%. Takes effect when assigned to the Technology Department. |
Joint Command (S1) | Assign | Rally capacity +X%. Takes effect when assigned to the Technology Department. |
Joint Command (S2) | Assign | Rally capacity +X%. Takes effect when assigned to the Technology Department. |
Joint Command (S3) | Assign | Rally capacity +X%. Takes effect when assigned to the Technology Department. |
Joint Strike (S) | Assign | A rally contingent with two or more units can be instantly deployed. Can be used X times a day. Takes effect when assigned to the Technology Department. |
Keen Command (S) | Deploy | Randomly increases unit Attack by X%-3*X%. Takes effect when deployed. |
Kung Fu (S) | Deploy | Unit Attack +X%. Increases unit Attack against enemy copters by an extra 20%. |
Kung Fu Mastery (S) | Assign | Increases Unit Attack, Defense, and HP by X% when defending the Command Center. When fending off a Rally Attack, for every 1 enemy commander in the rally, this effect is boosted by 20% (up to 100%). Takes effect when assigned to the Defense Department. |
Last Stand (S) | Deploy | Unit Attack +X% and an extra Attack bonus in each round of battle up to 2*X%. Takes effect when deployed. |
Legendary Leader (S) | Deploy | Provides X% increase for the Leadership of all S-quality officers in the queue. Takes effect when sent marching. |
Lethal Defense (S) | Assign | When defending, attacker's conversion ratio from dead to wounded -X%. Takes effect when assigned to the defense Department. |
Life Seeker (S) | Deploy | Unit HP +X% and an extra HP bonus in each round of battle up to 2*X%. Takes effect when deployed. |
Lion's Command (S) | Deploy | Unit Attack, Defense, and HP +X%. This effect is boosted when in a rally. For every 1 commander in the rally, this effect is boosted by 10% (up to 50%). Takes effect when deployed. |
Losing Hearts (S) | Assign | Unit HP +X% in Command Center Defenses. In addition, for each S-quality Officer assigned in Assignment Center, increase the effect of this skill by 5%, up to a maximum of 50%, and it will take effect when assigned to the Defense Department. |
Loyal Partner (S) | Assign | Defense facilities per battle +X%. Takes effect when assigned to the Military Department. |
Lucky Hit (S) | Deploy | Each unit type has a 50% chance of gaining X% Attack. Takes effect when deployed. |
Makeshift Attack (S) | Assign | Increases unit Attack by X%. This effect reduces by 10% after each round. Takes effect when assigned to the Military Department. |
Makeshift Defense (S) | Assign | Increases unit Defense by X%. This effect reduces by 10% after each round. Takes effect when assigned to the Military Department. |
Makeshift HP (S) | Assign | Increases unit HP by X%. This effect reduces by 10% after each round. Takes effect when assigned to the Military Department. |
Medicinal Coating (S) | Assign | Unit Defense +X% (up to 3*X%) for every 1 Precision Technology (100% research progress) you have. Takes effect when assigned to the Technology Department. |
Metal Detection (A) | Deploy | Gathering speed of Metal on the battlefield +X%. Takes effect when deployed. |
Metal Detection (S) | Deploy | Gathering speed of Metal on the battlefield +X%. Takes effect when deployed. |
Metal Mastery (S) | Assign | For the first three gatherings (of the day) of metal on the battlefield, get an extra X% of the resource item. Takes effect when assigned to the Logistics Department |
Metal Production (A) | Assign | Metal production +X%. Takes effect when assigned to the Logistics Department. |
Metal Production (S) | Assign | Metal production +X%. Takes effect when assigned to the Logistics Department. |
Middle-Age Life (S) | Assign | Enemy unit Defense -X% when defending. Takes effect when assigned to the Defense Department. |
Might of the Living (S) | Deploy | The higher the percentage of surviving units, the higher the bonus damage percentage. For every 20% of units that survive, damage done is increased by 6%. Takes effect when deployed. |
Mighty Inspiration (S) | Deploy | Additionally increases Attach of the 2 unit types with the highest Attack by X%. Increases Defense of the other unit types by 50%. Takes effect when deployed. |
Moon Slasher (S) | Assign | Decrease Attack debuff effect from enemy by X%. Takes effect when assigned to the Military Department. |
Morale Boost (A) | Assign | Unit promotion speed at Parade Ground +X%. Takes effect when assigned to the Military Department. |
Morale Boost (S) | Assign | Unit promotion speed at Parade Ground +X%. Takes effect when assigned to the Military Department. |
More Artillery (S) | Assign | Receive an extra X% of the training quantity after completing artillery training (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department. |
More Commandos (S) | Assign | Receive an extra X% of the training quantity after completing commando training (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department. |
More Copters (S) | Assign | Receive an extra X% of the training quantity after completing copter training (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department. |
More Defense Facilities (S) | Assign | Receive an extra X% of the construction quantity after building defense facilities (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department. |
More Units (S) | Assign | Receive an extra X% of the training quantity after training units of any type (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department. |
More Vehicles (S) | Assign | Receive an extra X% of the training quantity after completing vehicle training (the corresponding officer must be assigned when tapping the Collect button). Takes effect when assigned to the Military Department. |
Motivated Fighter (S) | Deploy | Unit Attack +10% in each round, up to X%. Takes effect when deployed. |
Multiplication Strategy (S) | Deploy | Randomly increases unit HP by X-2X%. Takes effect when deployed. |
Munitions Interception (A) | Deploy | Enemy unit Attack -X%. This effect doubles while on another battlefield. Takes effect when deployed. |
Munitions Interception (S) | Deploy | Enemy unit Attack -X%. This effect doubles while on another battlefield. Takes effect when deployed. |
Napalm Stretch (S) | Deploy | Unit Attack +X%. This effect is boosted by 50% when in a rally. Takes effect when deployed. |
Nature's Protection (S) | Assign | Commando Attack, Defense and HP +X% when in a rally. Takes effect when assigned to the Technology Department. |
New Medicine (A) | Assign | Healing resource utilization rate +X%. Takes effect when assigned to the Logistics Department. |
New Medicine (S) | Assign | Healing resource utilization rate +X%. Takes effect when assigned to the Logistics Department. |
Offensive Defense (A) | Assign | Unit Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Offensive Defense (S1) | Assign | Unit Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Offensive Defense (S2) | Assign | Unit Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Offensive Fortification (S) | Assign | Defense Facilities deal X% more damage to enemy units. Takes effect when assigned to the Military Department. |
One Mind (S) | Deploy | Each officer in the current queue increases unit Defense X%. Takes effect when deployed. |
Overall Weaken (S) | Assign | Attack, Defense, and HP of attacking enemy units -X%. Takes effect when assigned to the Defense Department.. |
Painstaking Research (S) | Assign | Technology free time +X minutes. Takes effect when assigned to the Technology Department. |
Paint Production (C1) | Assign | Paint Production +X%. Takes effect when assigned to the Logistics Department. |
Paint Production (C2) | Assign | Paint Production +X%. Takes effect when assigned to the Logistics Department. |
Paint Production (S) | Assign | Paint Production +X%. Takes effect when assigned to the Logistics Department. |
Physical Conditioning (S) | Assign | Unit HP +X% for every 2 million unit Power you have (up to 200%). Takes effect when assigned to the Technology Department. |
Piercing Eyes (S) | Deploy | Enemy unit Attack -X%. This effect doubles when the enemy is from other battlefield. Takes effect when deployed. |
Piercing Strike (S) | Deploy | Enemy Unit Defense -50% per round, up to X%. Takes effect when deployed. |
Plastic Mastery (S) | Assign | For the first three gatherings (of the day) of plastic on the battlefield, get an extra X% of the resource item. Takes effect when assigned to the Logistics Department |
Plastic Production (A) | Assign | Plastic Production +X%. Takes effect when assigned to the Logistics Department. |
Plastic Production (S) | Assign | Plastic Production +X%. Takes effect when assigned to the Logistics Department. |
Plunder (A) | Deploy | When killing Evil Toys, there is a X% chance of getting a special reward. Takes effect when deployed. |
Plunder (S) | Deploy | When killing Evil Toys, there is a X% chance of getting a special reward. Takes effect when deployed. |
Powerful Strike (S) | Deploy | Enemy unit Defense and HP -X%. Reduces enemy copter HP and Defense by an extra 20%. |
Quick Reinforcements (S) | Deploy | Reinforcement Marching Speed +X%. Takes effect when reinforcing. |
Raid leader (S) | Deploy | Battle skill effects of A-quality officers in the queue +X%. Takes effect when deployed. |
Raise Flag (A) | Assign | Flag effect +X%. Takes effect when assigned to the Logistics Department. |
Raise Flag (S) | Assign | Flag effect +X%. Takes effect when assigned to the Logistics Department. |
Raised Flag (S) | Assign | Increases the duration of Flag in effect by X minutes. Takes effect when assigned to the Logistics Department. |
Raising Army (S) | Assign | Unit Attack +X% for every 2 million unit Power you have (up to 200%). Takes effect when assigned to the Technology Department. |
Rallied Unit Attack (B) | Deploy | Attack of all rallied units +X%. Takes effect a rally is initiated. |
Rallied Unit Attack (S) | Deploy | Attack of all rallied units +X%. Takes effect a rally is initiated. |
Rallied Unit Defense (A) | Deploy | Defense of all rallied units +X%. Takes effect a rally is initiated. |
Rallied Unit HP (B) | Deploy | HP of all rallied units +X%. Takes effect a rally is initiated. |
Rallied Unit HP (S) | Deploy | HP of all rallied units +X%. Takes effect a rally is initiated. |
Rally Attack Weaken (S) | Assign | Decreases enemy unit Attack by X% when defending, This effect is boosted by 25% when fending off a Rally Attack. Takes effect when assigned to the Defense Department. |
Rally Defense Weaken (S) | Assign | Decreases enemy unit Defense by X% when defending, This effect is boosted by 25% when fending off a Rally Attack. Takes effect when assigned to the Defense Department. |
Rally HP Weaken (S) | Assign | Decreases enemy unit HP by X% when defending, This effect is boosted by 25% when fending off a Rally Attack. Takes effect when assigned to the Defense Department. |
Recruitment Drive (B1) | Assign | All unit training speed +X%. Takes effect when assigned to the Military Department. |
Recruitment Drive (B2) | Assign | All unit training speed +X%. Takes effect when assigned to the Military Department. |
Recruitment Drive (S1) | Assign | All unit training speed +X%. Takes effect when assigned to the Military Department. |
Recruitment Drive (S2) | Assign | All unit training speed +X%. Takes effect when assigned to the Military Department. |
Research Investment (B1) | Assign | Technology research speed +X%. Takes effect when assigned to the Technology Department. |
Research Investment (B2) | Assign | Technology research speed +X%. Takes effect when assigned to the Technology Department. |
Research Investment (S1) | Assign | Technology research speed +X%. Takes effect when assigned to the Technology Department. |
Research Investment (S2) | Assign | Technology research speed +X%. Takes effect when assigned to the Technology Department. |
Research Investment (S3) | Assign | Technology research speed +X%. Takes effect when assigned to the Technology Department. |
Resource Protection (A) | Assign | Max resources protected +X%. Takes effect when assigned to the Technology Department. |
Resource Protection (B) | Assign | Max resources protected +X%. Takes effect when assigned to the Technology Department. |
Resource Protection (S1) | Assign | Max resources protected +X%. Takes effect when assigned to the Technology Department. |
Resource Protection (S2) | Assign | Max resources protected +X%. Takes effect when assigned to the Technology Department. |
Resource Saving (A) | Assign | Utilization rate of Paint, Plastic, Electricity, and Metal in construction +X%. Takes effect when assigned to the Logistics Department. |
Resource Saving (S) | Assign | Utilization rate of Paint, Plastic, Electricity, and Metal in construction +X%. Takes effect when assigned to the Logistics Department. |
Resurrection (S) | Assign | When attacking, converts X% of your dead units to wounded units. Takes effect when assigned to the Logistics Department. |
Reviver (S) | Deploy | Revives dead units once to X% and allows them to keep fighting (additionally increases unit HP). Takes effect when deployed. |
Scorching Light (S) | Assign | Unit Defense +X% in Command Center Defenses. In addition, for each S-quality Officer assigned in Assignment Center, increase the effect of this skill by 5%, up to a maximum of 50%, and it will take effect when assigned to the Defense Department. |
Serious (S) | Assign | Enemy unit Attack -X% when defending. Takes effect when assigned to the Defense Department. |
Shelter Expansion (A) | Assign | Shelter capacity +X%. Takes effect when assigned to the Logistics Department. |
Shelter Expansion (S) | Assign | Shelter capacity +X%. Takes effect when assigned to the Logistics Department. |
Shielded (S) | Assign | Increases your Unit Defense by X% when there are more than 3 commanders in the rallied army or joint defense. Takes effect when assigned to the Technology Department. |
Sky Piercer (S) | Assign | Copter and artillery Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Snow Crystal (S) | Deploy | Unit Defense +X%, Snowman Soldier, Armored, Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus. (Take effect after deployment) |
Snowfall (S) | Deploy | Every time the enemy loses a unit in battle, the Attack of your units increases by X%, up to 300%. Takes effect when deployed. |
Snowflake Shield (S) | Deploy | Enemy unit Attack -X%, Snowman Soldier, Armored, Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus. (Take effect after deployment) |
Special Command (S) | Assign | Command effect of commander, guardians, and sergeant majors +X%. Takes effect when assigned to the Military Department. |
Speed March (S) | Deploy | Increases marching speed by X% when joining Survival Challenge, War of Time, and Operation Halloween. Takes effect when deployed. |
Spinning Spark (S) | Deploy | When battling in a foreign battlefield, Unit Attack +X% (lv.9 and higher units gain an additional 50%). Takes effect when deployed. |
Splitting Ice (S) | Deploy | Enemy unit HP -X%, Snowman Soldier, Armored, Sleigh, Christmas Airship, and Christmas Cannon in Deployment receive an additional 50% bonus. (Take effect after deployment) |
Spray Production (A) | Assign | Spray production +X%. Takes effect when assigned to the Logistics Department. |
Spray Production (S) | Assign | Spray production +X%. Takes effect when assigned to the Logistics Department. |
Stand Fast (S) | Deploy | Unit Defense +X% and an extra Defense bonus in each round of battle up to 2xX%. Takes effect when deployed. |
Stick Together (A) | Deploy | Each officer in the current queue increases unit HP X%. Takes effect when deployed. |
Stick Together (S) | Deploy | Each officer in the current queue increases unit HP X%. Takes effect when deployed. |
Storm Bringer (S) | Assign | Decrease Defense debuff effect from enemy by X%. Takes effect when assigned to the Military Department. |
Straightforward (S) | Deploy | Increases damage done by X% when joining Survival Challenge (Defensive Line), War of Time, and Mad Scientist. Takes effect when deployed. |
Strength in Numbers (S) | Deploy | Attack, Defense and HP of your unit with the most soldiers +X%. Takes effect when deployed. |
Strong Reinforcements (S) | Deploy | Unit Attack, Defense, and HP +X%. This effect doubles while aiding other members in the Corps. Takes effect when deployed. |
Stronger in Unison (S) | Assign | Increases your Unit HP by X% when there are more than 3 commanders in the rallied army or joint defense. Takes effect when assigned to the Technology Department. |
Stuck in the Rat Race (A) | Assign | Every X minutes that a single queue gathers resources on the battlefield, you will get one Goody Box. Takes effect when assigned to the Logistics Department. |
Super Artillery (A) | Deploy | Artillery Attack, Defense, and HP +X%. Takes effect when deployed. |
Super Artillery (S) | Deploy | Artillery Attack, Defense, and HP +X%. Takes effect when deployed. |
Super Commandos (A) | Deploy | Commando Attack, Defense, and HP +X%. Takes effect when deployed. |
Super Commandos (S) | Deploy | Commando Attack, Defense, and HP +X%. Takes effect when deployed. |
Super Copters (A) | Deploy | Copter Attack, Defense, and HP +X%. Takes effect when deployed. |
Super Copters (S) | Deploy | Copter Attack, Defense, and HP +X%. Takes effect when deployed. |
Super Transportation (B) | Deploy | Unit Load +X%. Takes effect when deployed. |
Super Transportation (S) | Deploy | Unit Load +X%. Takes effect when deployed. |
Super Vehicles (A) | Deploy | Vehicle Attack, Defense, and HP +X%. Takes effect when deployed. |
Super Vehicles (S) | Deploy | Vehicle Attack, Defense, and HP +X%. Takes effect when deployed. |
Supply Interception (S) | Deploy | Enemy unit HP -X%. This effect doubles while on another battlefield. Takes effect when deployed. |
Tactics Guide (A) | Assign | Required Tech Points -X% when upgrading military technology. Takes effect when assigned to the Technology Department. |
Tactics Guide (S) | Assign | Required Tech Points -X% when upgrading military technology. Takes effect when assigned to the Technology Department. |
Technical Innovation (B) | Assign | Defense facility building speed +X%. Takes effect when assigned to the Military Department. |
Technical Innovation (S1) | Assign | Defense facility building speed +X%. Takes effect when assigned to the Military Department. |
Technical Innovation (S2) | Assign | Defense facility building speed +X%. Takes effect when assigned to the Military Department. |
Technology Specialization (S) | Assign | When researching technologies, Tech Point utilization rate +X%. Takes effect when assigned to the Technology Department. |
Top Skill (S) | Assign | Unit Attack +X% (up to 240%) for every 1 Precision Technology (100% research progress) you have. Takes effect when assigned to the Technology Department. |
Triple Strike (S) | Deploy | All units have a X% chance of attacking three times in a row every round. Takes effect when deployed. |
Unexpected Spoils (B) | Deploy | X% chance of earning double rewards when attacking Evil Toys. Portion in excess of 100% is the chance of earning triple rewards (highest rewards possible). Takes effect when deployed. |
Unexpected Spoils (S1) | Deploy | X% chance of earning double rewards when attacking Evil Toys. Portion in excess of 100% is the chance of earning triple rewards (highest rewards possible). Takes effect when deployed. |
Unexpected Spoils (S2) | Deploy | X% chance of earning double rewards when attacking Evil Toys. Portion in excess of 100% is the chance of earning triple rewards (highest rewards possible). Takes effect when deployed. |
Unexpected Spoils (S3) | Deploy | X% chance of earning double rewards when attacking Evil Toys. Portion in excess of 100% is the chance of earning triple rewards (highest rewards possible). Takes effect when deployed. |
Unit Commander (S) | Deploy | Deployment capacity +X. Takes effect when deployed. |
Unit Recruitment (B) | Assign | Unit training capacity +X. Takes effect when assigned to the Military Department. |
Unit Recruitment (S) | Assign | Unit training capacity +X. Takes effect when assigned to the Military Department. |
Unity (A) | Deploy | Unit attack +X% for each officer in the current queue. Takes effect when deployed. |
Unity (S) | Deploy | Unit attack +X% for each officer in the current queue. Takes effect when deployed. |
Universal Phantom (S) | Deploy | In a single attack, Unit Defense +X% (lv.9 and higher units gain an additional 50%). Takes effect when deployed. |
Unrivaled (S) | Assign | Vehicle and commando Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Unswerving Mind (S) | Deploy | Unit HP +X%. Takes effect when deployed. |
Untapped Potential (S) | Deploy | Unit Attack +50%. X% chance of doubling this effect. Takes effect when deployed. |
Upkeep Efficiency (B) | Assign | Unit upkeep efficiency +X%. Takes effect when assigned to the Technology Department. |
Upkeep Efficiency (S) | Assign | Unit upkeep efficiency +X%. Takes effect when assigned to the Technology Department. |
Vehicle Attack (B) | Deploy | Vehicle Attack +X%. Takes effect when deployed. |
Vehicle Attack (S) | Deploy | Vehicle Attack +X%. Takes effect when deployed. |
Vehicle Charge (S) | Deploy | Increases Vehicle Attack, Defense, and HP by X%. During the first 5 rounds, our vehicles with the highest Attack are guaranteed to attack the enemy unit with the highest Attack. Takes effect when deployed. (This buff does not take effect in a Rally or Joint battle) |
Vehicle Counterattack (B) | Deploy | Vehicle Attack +X%. Takes effect when deployed. |
Vehicle Counterattack (S1) | Assign | Vehicle Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Vehicle Counterattack (S2) | Assign | Vehicle Attack +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Vehicle Defense (B) | Deploy | Vehicle Defense +X%. Takes effect when deployed. |
Vehicle Defense (S) | Deploy | Vehicle Defense +X%. Takes effect when deployed. |
Vehicle Float (S) | Assign | Vehicle Defense +X% during HQ defense, this effect doubles while on another battlefield. Takes effect when assigned to the Defense Department. |
Vehicle Fortification (B) | Assign | Vehicle Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Vehicle Fortification (S) | Assign | Vehicle Defense +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Vehicle HP (B) | Deploy | Vehicle HP +X%. Takes effect when deployed. |
Vehicle HP (S) | Deploy | Vehicle HP +X%. Takes effect when deployed. |
Vehicle Logistics (B) | Assign | Vehicle HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Vehicle Logistics (S) | Assign | Vehicle HP +X% when defending the Command Center. Takes effect when assigned to the Defense Department. |
Vehicle Training (S1) | Assign | Vehicle training speed +X%. Takes effect when assigned to the Military Department. |
Vehicle Training (S2) | Assign | Vehicle training speed +X%. Takes effect when assigned to the Military Department. |
Vulcan Punch (S) | Deploy | In a single attack, Unit Attack +X% (lv.9 and higher units gain an additional 50%). Takes effect when deployed. |
Weak Point Strike (S) | Assign | When defending the Command Center, increases damage done to enemy units countered by your units by 30%. Takes effect when assigned to the Defense Department. |
Weakening Force (S) | Deploy | Enemy Unit Attack -50% per round, up to X%. Takes effect when deployed. |
Wings of Love (S) | Assign | Unit Attack +X% in Command Center Defenses. In addition, for each S-quality Officer assigned in Assignment Center, increase the effect of this skill by 5%, up to a maximum of 50%, and it will take effect when assigned to the Defense Department. |
Wounded Healing (S) | Assign | X% of your wounded fully recover. Takes effect when assigned to the Logistics Department. |
Your Loss, My Gain (S) | Assign | Enhances effects gained by X% upon destroying an imprisoned officer. Takes effect when assigned to the Logistics Department. |