Plane: F117

 

In my opinion the F117 is the best plane for the Development Garrison Zone due to it's Construction, Research, Resource, Production and Troop Training Attributes.  It is also relatively easy to max those Attributes due to the low number of steps it has.  The F117 is also a good gathering plane due to it's Core Attribute of Energy.

Recommendation:

In order to get the F117 you have to spend money, however it's relatively inexpensive.  If you're patient, you can find it on sale for $5 US in Limited Sale.  Load it with the best Development gears you have and make sure to assign it to the Development Garrison Zone.

Recommended Gears:

If you are using the F117 in the Development Garrison slot as you should be, look to the following Gear Sets:

Where to get F117 Spare Parts:

If you do not have one yet, you can buy an F117 from the Plane Store in the Air Force Command Center for $20 US.  However, if you're patient, you should be able to find an F117 for sale in Limited Sale for $5:

 

There is also an F117 Part Selection Chest that allows you to pick one of the four F117 Spare Parts.

You need 1 of each Spare Part to make a whole plane:

F117 Engine
F117 Infrared Mapper
F117 Navigation System
F117 Wings

Initial Core Attributes:

  • Initial core stats:
    • Armoring I: 0
    • Firepower: 0
    • Energy: 5400
  • Initial Chip slots: 9

Air Force Attributes:

The Attributes of the F117 are perfectly suited for Development, with a couple of Gathering and Toy Attributes thrown in as well:

Plane Attribute Steps Buff Modifier Usage
F117 Plastic Production I 3 Plastic Production +10% Development
F117 Paint Production I 3 Paint Production +10% Development
F117 Construction Speed 1 3 Construction Speed +5% Development
F117 Research Speed I 3 Research Speed +5% Development
F117 Electricity Production I 3 Electricity Production +10% Development
F117 Metal Production I 3 Metal Production +10% Development
F117 Unit Load I 3 Unit Load +10% Gathering
F117 Gathering Speed I 3 Gathering Speed +10% Gathering
F117 Battlefield March 3 Marching Speed (Toys, Mad Scientist, FG) +25% Attack (Toys)
F117 Plastic Production II 5 Plastic Production +30% Development
F117 Paint Production II 5 Paint Production +30% Development
F117 Building Speedup II 5 Construction Speed +30% Development
F117 Research Speedup II 5 Research Speed +30% Development
F117 Electricity Production II 5 Electricity Production +30% Development
F117 Metal Production II 5 Metal Production +30% Development
F117 Battlefield Aid 3 Damage Resistance (against Toys, Mad Scientist, FG) +25% Attack (Toys)
F117 Unit Load II 5 Unit Load +30% Gathering
F117 Gathering Speed II 5 Gathering Speed +30% Gathering
F117 Vehicle Training Cost 5 Resource Utilization in Vehicle Training +10% Development
F117 Copter Training Cost 5 Resource Utilization in Copter Training +10% Development
F117 Artillery Training Cost 5 Resource Utilization in Artillery Training +10% Development
F117 Unit Upkeep Efficiency 5 Unit Upkeep Efficiency +10% Development
F117 Commando Training Cost 5 Resource Utilization in Commando Training +10% Development
F117 Super Missile 5 Temp Increases Damage to Toys, Mad Scientist, FG +50% Attack (Toys)
  Total Steps: 100 (Approximately 109.8M Air Force Points)    

 

When all Attributes are maxed:

Buff Modifier Usage
Damage Resistance (against Toys, Mad Scientist, FG) +25% Attack (Toys)
Marching Speed (Toys, Mad Scientist, FG) +25% Attack (Toys)
Temp Increases Damage to Toys, Mad Scientist, FG +50% Attack (Toys)
Construction Speed +35% Development
Resource Production (All) +40% Development
Research Speed +35% Development
Resource Utilization in Training (All) +10% Development
Unit Upkeep Efficiency +10% Development
Resource Gathering (All) +40% Gathering
Unit Load +40% Gathering

Plane Special Skills:

Plane Special Skills are buffs that can be activated manually and last for a limited time. They have a "cool-off" period (which is usually 24 hours, but might be less) such that they can only be used once until the cooldown period expires. Many of these are quite powerful, one-time buffs that can be activated for the next attack. These skills are only available when you have maxed out the specific Plane's Attribute.  To activate the Special Skill, go to the Battlefield Screen and click the icon in the lower-left corner with an officer hat and a plane: 

F117 has the Super Missile Special Skill which, when activated, temporarily Increases Damage to Toys, the Mad Scientist, and Fanatic Generals.

NOTE: You do not have to use the Plane that has the Special Skill in your march in order to reap the benefits of that skill, you only need to activate it.  Put another way, you can activate the Special Skill for one plane and use a different plane and still get the benefit of that Special Skill.  I have verified this.

EXP needed to upgrade level:

Level New Energy Cost
1 1,000
2 1,100
3 1,210
4 1,335
5 1,470
6 1,620
7 1,785
8 1,965
9 2,165
10 2,275
11 3,185
12 4,460
13 6,245
14 8,745
15 12,245
16 17,145
17 24,000
18 33,600
19 47,040
20 49,410
21 51,885
22 54,475
23 57,195
24 60,055
25 63,060
26 66,210
27 69,520
28 73,000
29 76,650
30 80,480
31 84,505
32 88,730
33 93,165
34 97,825
35 102,715
36 107,850
37 113,245
38 118,905
39 124,850
40 131,095
41 137,650
42 144,530
43 151,760
44 159,345
45 167,315
46 175,680
47 184,465
48 193,685
49 203,370
50  

Total EXP to max:

3,455,215
New Energy: 26,785

General Plane Promotion Material can be used to Promote Planes (increase their star level).  F117 requires the following General Plane Promotion Material:

  •  2 Stars: 60
  •  3 Stars: 120
  •  4 Stars: 300
  •  5 Stars: ?

Air Force Cultivation Card Cost:

Planes can be promoted by purchasing Air Force Cultivation Cards from the Premium Gift Card Event.  The cost for 1 star for F117 is $10 US.

Plane Specific Pilots?

F117 does not have specific pilots that give it bonuses.