The Shadow Airship is another utility plane, along with S-Wing and Storm Wind - it's useful for filling up your spare marches, but I don't use it for anything important. It has mediocre attack attributes with a bit of a focus on Commando-heavy attacks, and a Unit Training Speed attribute thrown in. The Unit Training Speed attribute could be useful if you assign it to your Development Garrison Zone, but I wouldn't leave it assigned there.
Recommendation:
You can get Shadow Airship relatively inexpensively, so you should eventually get it to fill out your marches. If you absolutely must have it (or need to buy parts in order to Promote it), you can find it on sale for $5 US in Limited Sale. I don't put too much effort into my Shadow Airship - it's mainly used to pillage my attack targets when I'm sending every march I have at them to grab their resources after my initial attack.
Recommended Gears:
I would use Deployment gears on your Shadow Airship since you will mainly be sending it for attacks against other players and toys, but I wouldn't waste any really nice gears on it:
- Wild Roar (only if you have extras)
- Blackbat
- Nature Force
- Christmas Gold Bell
- Christmas Silver Bell (Gold)
- Christmas Silver Bell (Purple)
- Hornet (Gold)
- Top Player (Gold)
- Nighthawk
- Combat Leader
- Sentry
- Commandant
- Commercial Deployment (Gold)
- Hornet (Purple)
- Top Player (Purple)
- Guardian (Gold)
- Commercial Deployment (Purple)
- Commercial Deployment (Blue)
- Commercial Deployment (Green)
- Commercial Deployment (White)
Where to get Shadow Airship Spare Parts:
If you do not have one yet, you can buy an Shadow Airship from the Plane Store in the Air Force Command Center for $20 US. If you're patient, you should be able to find an Shadow Airship for sale in Limited Sale for $5:
There is also an Shadow Airship Part Selection Chest that allows you to pick one of the four Shadow Airship Spare Parts.
You need 1 of each Spare Part to make a whole plane:
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Shadow Airship Cannon |
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Shadow Airship Navigation Unit |
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Shadow Airship Propeller |
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Shadow Airship Stabilizer |
Initial Core Attributes:
- Initial core stats:
- Armoring I: 0
- Firepower: 5400
- Energy:0
- Initial Chip slots: 11
Air Force Attributes:
The Attributes of the Shadow Airship are mainly Deployment attributes with some Commando focus, and a couple of Development attributes:
Plane | Attribute | Steps | Buff | Modifier | Usage |
---|---|---|---|---|---|
Shadow Airship | Artillery Attack I | 3 | Artillery Attack | +7% | Attack |
Shadow Airship | Artillery Attack II | 5 | Artillery Attack | +30% | Attack |
Shadow Airship | Commando Attack I | 3 | Commando Attack | +7% | Attack |
Shadow Airship | Commando Attack II | 5 | Commando Attack | +30% | Attack |
Shadow Airship | Powerful Assault | 3 | Commando Attack, Defense and HP increase when Commandos are more than 20% of march | +15% | Attack |
Shadow Airship | Copter Attack I | 3 | Copter Attack | +7% | Attack |
Shadow Airship | Copter Attack II | 5 | Copter Attack | +30% | Attack |
Shadow Airship | Joint Operation | 3 | Marching Speed (when Commandos in march) | +25% | Attack |
Shadow Airship | Anti-Air Cannon | 3 | Temp grants chance for Commandos to deal double damage to Copters | +25% | Attack |
Shadow Airship | Unit Attack 1 | 3 | Unit Attack | +3% | Attack |
Shadow Airship | Unit Attack Up II | 5 | Unit Attack | +30% | Attack |
Shadow Airship | Unit Defense Up I | 5 | Unit Defense | +10% | Attack |
Shadow Airship | Unit Defense | 5 | Unit Defense | +30% | Attack |
Shadow Airship | Unit HP Up I | 5 | Unit HP | +10% | Attack |
Shadow Airship | Unit HP II | 5 | Unit HP | +30% | Attack |
Shadow Airship | Vehicle Attack I | 3 | Vehicle Attack | +7% | Attack |
Shadow Airship | Vehicle Attack II | 5 | Vehicle Attack | +30% | Attack |
Shadow Airship | Defense Facility Strength I | 3 | Defense Facility Strength | +10% | Defense |
Shadow Airship | Defense Facility Strength II | 3 | Defense Facility Strength | +30% | Defense |
Shadow Airship | Defense Facility Production I | 3 | Defense Facility Speed | +7% | Development |
Shadow Airship | Defense Facility Production II | 5 | Defense Facility Speed | +30% | Development |
Shadow Airship | Unit Training I | 5 | Unit Training Speed | +5% | Development |
Shadow Airship | Training Speed II | 5 | Unit Training Speed | +30% | Development |
Total Steps: | 93 | (Approximately 52.5M Air Force Points) |
When all Attributes are maxed:
Buff | Modifier | Usage |
---|---|---|
Unit Attack | +70% | Attack |
Unit Defense | +40% | Attack |
Unit HP | +40% | Attack |
Defense Facility Strength | +40% | Defense |
Defense Facility Speed | +37% | Development |
Unit Training Speed | +35% | Development |
Commando Attack, Defense and HP increase when Commandos are more than 20% of march | +15% | Attack |
Marching Speed (when Commandos in march) | +25% | Attack |
Temp grants chance for Commandos to deal double damage to Copters | +25% | Attack |
Plane Special Skills:
Plane Special Skills are buffs that can be activated manually and last for a limited time. They have a "cool-off" period (which is usually 24 hours, but might be less) such that they can only be used once until the cooldown period expires. Many of these are quite powerful, one-time buffs that can be activated for the next attack. These skills are only available when you have maxed out the specific Plane's Attribute. To activate the Special Skill, go to the Battlefield Screen and click the icon in the lower-left corner with an officer hat and a plane:
Shadow Airship has the Anti-Air Cannon Special Skill which, when activated, temporarily grants a chance for commandos to deal double damage to copters.
Shadow Airship's Anti-Air Cannon skill can be enhanced by improving your Chief of Strategists Command Department.
NOTE: You do not have to use the Plane that has the Special Skill in your march in order to reap the benefits of that skill, you only need to activate it. Put another way, you can activate the Special Skill for one plane and use a different plane and still get the benefit of that Special Skill. I have verified this.
EXP needed to upgrade level:
Level | New Energy Cost |
---|---|
1 | 1,000 |
2 | 1,100 |
3 | 1,210 |
4 | 1,335 |
5 | 1,470 |
6 | 1,620 |
7 | 1,785 |
8 | 1,965 |
9 | 2,165 |
10 | 2,275 |
11 | 3,185 |
12 | 4,460 |
13 | 6,245 |
14 | 8,745 |
15 | 12,245 |
16 | 17,145 |
17 | 24,000 |
18 | 33,600 |
19 | 47,040 |
20 | 49,410 |
21 | 51,885 |
22 | 54,475 |
23 | 57,195 |
24 | 60,055 |
25 | 63,060 |
26 | 66,210 |
27 | 69,520 |
28 | 73,000 |
29 | 76,650 |
30 | 80,480 |
31 | 84,505 |
32 | 88,730 |
33 | 93,165 |
34 | 97,825 |
35 | 102,715 |
36 | 107,850 |
37 | 113,245 |
38 | 118,905 |
39 | 124,850 |
40 | 131,095 |
41 | 137,650 |
42 | 144,530 |
43 | 151,760 |
44 | 159,345 |
45 | 167,315 |
46 | 175,680 |
47 | 184,465 |
48 | 193,685 |
49 | 203,370 |
50 | |
Total EXP to max: |
3,455,215 |
New Energy: | 26,785 |
General Plane Promotion Material can be used to Promote Planes (increase their star level). Shadow Airship requires the following General Plane Promotion Material:
- 1
- 2
- 3
- 4
Air Force Cultivation Card Cost:
Planes can be promoted by purchasing Air Force Cultivation Cards from the Premium Gift Card Event. The cost for 1 star for Shadow Airship is $10 US.
Plane Specific Pilots?
Shadow Airship has specific pilots that give it bonuses:
- Treier
- Larsen
- Lily